i even got rid of the slide bar, look.
make a vaiable called "volume"
then make a text actor called volumetext or something.
then on keydown for up and down make volume ++ -- accordingly, are you with me?
then for drawactor on volumetext have textNumber = volume; musicvol = (volume/10); then have music play. if the "volume" variable is 10 or higher music will be hearable, if it's 9 or less then music doesn't play at all had my speakers all the way up i was so mad..........
that's what i'm talking about.
i don't understand why this doesn't work
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.