Sprite Transformations

Ideas for Game Editor evolution.

Postby Sgt. Sparky » Sun Feb 04, 2007 3:08 am

I'm still exited bout' it! :D :D :D :D :D *falls over dead from exitement*
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Postby Joshua Worth » Sun Feb 04, 2007 7:14 am

:o openGL?! That will be cool. So you will be using SDL and OpenGL at the same time? Also, will it not allow you to export to mobile devices or something?
Stay sweet
User avatar
Joshua Worth
 
Posts: 515
Joined: Tue Jul 19, 2005 12:00 am
Location: Stralia
Score: 5 Give a positive score

Postby makslane » Sun Feb 04, 2007 1:37 pm

Currently I have an engine version running over OpenGL, but only works with accelerated cards. I'm trying optimize to run at a good speed with software version of OpenGL.

There are new PDAs and cell phones with support to OpenGL ES in hardware. So, I think OpenGL is the right choice.
makslane
Site Admin
 
Posts: 3947
Joined: Sat Apr 05, 2003 6:47 pm
Score: 182 Give a positive score

Postby morcior » Sun Feb 04, 2007 8:05 pm

OpenGL is a great choice .. it will speed things up a lot in windows/linux I just hope you keep compatability for pocket pc games.

Only very modern PDAs support the opengl standard you mentioned, so I would think it will be best if you retain the SDL rendering engine for use in Pocket PC exports and other devices which do not have 3D graphical hardware support... or there could be 2 options:

"Export for PocketPC (OpenGL ES)"
"Export for PocketPC (SDL)"
morcior
 
Posts: 83
Joined: Fri Jan 12, 2007 12:16 am
Location: UK
Score: 9 Give a positive score

How about pre-rotated sprites?

Postby Schprlock » Fri Feb 23, 2007 3:33 pm

How about pre-rotated sprites?

At least for me that could be really useful. When you add an animation to an actor, it would be great if you could add a 1 frame animation (just an image) and set some flag or a field with the number of frames.
In the begining of the game, at runtime (or at compile time), Game Editor would generate those animation frames. Because they would be pre-rendered, there would be no performance impact (maybe an extra tenth of a second when starting the game if rendering would occur at runtime).

Rendering at compile time would be good for speed. Rendering at runtime would delay the start of the game slightly, but it would keep file size lower (not that it would be relevant for a small number of sprites, in either situation).
Schprlock
 
Posts: 3
Joined: Wed Oct 04, 2006 1:54 pm
Score: 0 Give a positive score

Previous

Return to Feature Requests

Who is online

Users browsing this forum: No registered users and 1 guest