by DST » Thu Jan 01, 2009 11:05 pm
In this demo, I show you a very easy way to coordinate boss ai.
Instead of timers and animations, all animations are stopped, and there is only one timer.
This is the only timer the boss will ever need!
Take a look. The boss cycles thru moves, but you can reassign the next move whenever you want. So I told the boss to throw ice blocks at player if player is far away, but to try to jump on the player if he gets too close.
All the bosses moves are now in one script window, which makes it very easy to coordinate. You can add more moves at any time by adding more cases to the 'limit' switch.
Hope this helps you on your quest!
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bossattack.zip
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