In my eyes, I see Game Editor beating the stuffing out of other programs which offer less than what they say.
As this relates to what I do "not" like in this game editor, I would say the following:
Version 1.3.5 only
1. Too little tutorials
2. I see no option to create your own tutorials to show others hundreds of techniques
- One can wonder just how powerful this very system would become just by being enabled and letting novices to starters get the idea in around a half hour flat
Seeing as how there are scripters and advanced users, I see this a powerful learning tool
3. There is only text support for scores and high-scores, RPG or any communication between actors is non-existant and I would love to have support for this
4. There is no option to place a picture for text in speaking to an actor, this would be great for RPG games
5. The order of actions, events and so on are very primitive-like and need to be organized to the point where certain events are more important than another event.
- Take a look at RPG Maker XP and the 2.x series, they are VERY in-depth with the order of events but lack certain aspects and features
6. Sprite stripping in Game Editor, which Game Maker has, is lacking.
Users should be able to define boxes in a collection of sprites in one image and capture the pixels in the boxes, again check out Game Maker, the latest version, and see how Sprite Stripping is done
7. Paths are unpolished and there is literally no management to it at all what-so-ever. Perhaps intead, you can work on the path system more and include even more management, including a simple path end feature.
Everytime I create a path, I always get a wonky path or it repeats itself when I tell it to end. Maybe it is buggy? Anyways, this should be looked into as well
8. This editor heavily lacks text and image editing, as in squash and stretch and other techniques to make your images/text look unique.
9. The moving is highly primitive and should be worked on.
For non-programmers, it is confusing but looking at the tutorials would help. Still, the movements need to be worked on and simplified rather than technically identified
10. Levels and rooms are missing from Game Editor.
The Activation Regions are a unique feature, but this seems to only be for games like Mario and Metroid. Support for games such as Zelda and other RPG series like Final Fantasy is missing. Take a look at RPG Maker XP and notice how they do rooms, you just make a new room and a hierarchy is already created for you, you can even add onto it and make more hierarchies and go on forever.
11. Game Editor is more for simple game making, anything advanced requires programming. Maybe a Wizard or an easy way of making features for people do who not undersetand a programming language will help starters and people who do not want to learn to program.
12. Management for actors, actions, events and so on are missing, without these Game Editor suffers countless hours and frustration =/
13. I will update more when I get there
Overall, I have used a ton of Game Editing programs which do not come an inch closer to this program.
I admire your work Mak, please do not stop making this engine
Even people who don't understand programming much can make a simple game!
