Hblade wrote:IN fact, not using PNG's is probably more resource hungry haha
I've read somewhere here, that using larger pngs with transparency costs massive fps !
Hblade wrote:Unlimited sizing without pixelation,...
That has come into my mind, too ! So you can change the size of the light more smoothly,
than using a bunch of premade sizes of pngs. Scaling and rotating functions are not
my thing...
Cheers !