by speckford123 » Wed Jun 21, 2006 12:55 pm
Well for the cars try an out of vision event to destroy them and a destroy actor event to re-create them and you want on a create actor event with script editor " CreateActor("car") " and create it where you want it. As for lives make an actor variable (call it lives, etc.)
and when you die have a destroy actor event and try,
if (lives>0)
CreateActor("player");
if (lives>0)
lives=lives-1;
This should only create your player when lives are greater than 0.
Last edited by
speckford123 on Wed Jun 21, 2006 1:05 pm, edited 1 time in total.