"effective" variations

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"effective" variations

Postby Kalladdolf » Thu Dec 13, 2007 12:48 pm

I played a little around with particle stuff and thought I'd post it.
Maybe useful for some game effects.


screenie.jpg

effects.zip
(500.11 KiB) Downloaded 489 times


Have fun :D
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Re: "effective" variations

Postby pyrometal » Thu Dec 13, 2007 1:51 pm

Nice demo! This is definitly something that people might want to consider including in their games for sure. I made a flamethrower using a particle system once, it work really well. This is great, keep up the excellent work!
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Re: "effective" variations

Postby Bee-Ant » Thu Dec 13, 2007 2:38 pm

...
great job... :D
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Re: "effective" variations

Postby Kalladdolf » Thu Dec 13, 2007 3:08 pm

thanks guys :D
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Re: "effective" variations

Postby Bee-Ant » Thu Dec 13, 2007 3:57 pm

Do you think if I said seriously??? :lol:
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Re: "effective" variations

Postby Kalladdolf » Thu Dec 13, 2007 4:16 pm

I wasn't talking to u, I was talking to phyrometal, the ghost of 1000 faces :P
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Re: "effective" variations

Postby Bee-Ant » Thu Dec 13, 2007 4:20 pm

thanks guy"S"...I'm in there :lol:
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Re: "effective" variations

Postby Kalladdolf » Thu Dec 13, 2007 4:38 pm

there'll be updates on this demo... I guess.
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Re: "effective" variations

Postby Kalladdolf » Sat Dec 15, 2007 10:00 am

I've got a sixth effect!
I'll make it up to ten and then post it, all right?
I've also got a switch where u can toggle the intensity of the effects.
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Re: "effective" variations

Postby Spidy » Sat Dec 15, 2007 11:17 am

wow thats so nice u said (I've got a sixth effect!I'll make it up to ten and then post it, all right?I've also got a switch where u can toggle the intensity of the effects.)

post it when the new year start
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Re: "effective" variations

Postby j2graves » Sat Dec 15, 2007 11:54 am

yeah, you don't have to leave your pc on new year, not even for fireworks. :mrgreen:
No games to my name...
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Re: "effective" variations

Postby Kalladdolf » Sun Dec 16, 2007 7:23 pm

I'm on the 8th effect now (it's a nuke :lol: )
I won't have to post it on newYear, I can post it on Xmas!
but I'll wait to give u the pleasure :P
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Re: "effective" variations

Postby Spidy » Mon Dec 17, 2007 9:24 am

yeah we r waiting and how your sickman game going
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Re: "effective" variations

Postby Kalladdolf » Mon Dec 17, 2007 3:15 pm

well, it's still going slowly, cuz I can't decide whether to do the levels with tiles or just randomly created platforms.
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Re: "effective" variations

Postby Freddy » Thu Dec 20, 2007 6:15 pm

The screenshot looks really cool, but *snif snif* I dont have the latest download of GE... :cry:
Ive been gone for so long, can someone fill me in on whats happened, like the release of the latest GE version?
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