I have a enemy that shoots bullets. When the bullets hit the player it sends an Activation event to my health. the activation event tells my health bar to [animpos -- ;] lower one animation.
However the enemy creates the bullet on a timer. every 1 second or so it creates a bullet. When my player hits the first bullet my health lowers correctly. But when i hit the 2nd, 3rd, 4th... bullet it doesnt lower. When i check the activation event, it says it only works on bullet.0,
does every bullet created count as a new clone?
If so, how do i get my activation event to activate on every bullet instead of just bullet.0