by AliceXIII » Fri Jul 26, 2013 11:03 pm
You have to either load tilesheet's that you would break down to individual tiles or seperate images for each tile add them as animations to an actor then use gE's built in tiling or tile them by hand or build your own mapping engine given gE's tiling system makes tiles which are more like static images and doing them by hand or making a mapping engine means every tile is an actor both methods have their pros and cons
"Taking a breath of fresh air."