by skydereign » Fri Jul 20, 2012 11:14 pm
Not all of them. The attributes the child adopts from the parent are zdepth, transp, VisibilityState, CollisionState, EventDisable, and the position becomes relative the the parent (and probably a few more). So while real x and y will change as the parent's position changes, the x and y won't change (this is just purely because the relative position doesn't change). But things like the velocity variables aren't shared, nor is angle. Actor variables that you create aren't shared as well. And while zdepth is shared, all actors parented to a specific actor can have different zdepths (but all have the same actual zdepth as the parent).