by savvy » Sat Apr 16, 2011 12:55 pm
ok, so im trying to make it so that the view moves to a specific actor depending on its clone index. (short level transfer thing)
i have this so far, according to GE documentation...
- Code: Select all
int i = level; //level is the level variable
Actor*getclone(char*levelindicator);
x=levelindicator[i].x;
im trying different things... if i get it right ill post so here, and show what i put.
please help
savvy
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