if statement problem

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if statement problem

Postby 157pl » Wed Dec 22, 2010 10:51 pm

how can i check a variable of a clone if i need to have the clone being checked 8 more in the clone index than the clone that is checking it?
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Re: if statement problem

Postby 157pl » Wed Jan 05, 2011 3:06 pm

i must have a bad problem if its ben 2 weeks and i cant get help :lol:
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Re: if statement problem

Postby AliceXIII » Wed Jan 05, 2011 3:17 pm

well it's kinda hard to understand your first post? :P
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Re: if statement problem

Postby lcl » Wed Jan 05, 2011 5:45 pm

AliceXIII wrote:well it's kinda hard to understand your first post? :P

Other thing is that this kind of things don't belong to advanced topics, but into game development or support. :D
157pl wrote:how can i check a variable of a clone if i need to have the clone being checked 8 more in the clone index than the clone that is checking it?

You know "the clone that is checking it" is every single clone of that same actor in your game, if you haven't done it so just one of them does that checking.
Could you explain more about your problem, please? Then I could help you. :)
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Re: if statement problem

Postby 157pl » Mon Jan 10, 2011 2:41 pm

well say i had an actor named player.10
then i would need to wright an if statement to see if var1 = 1 on player.18
my only problem is that it needs to work with any actor

did that help
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Re: if statement problem

Postby schnellboot » Mon Jan 10, 2011 3:06 pm

I don't understand what you mean with 18 & 10
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Re: if statement problem

Postby Bee-Ant » Mon Jan 10, 2011 4:38 pm

157pl wrote:how can i check a variable of a clone if i need to have the clone being checked 8 more in the clone index than the clone that is checking it?

Add this code on Player.10 to check the state.
Code: Select all
Actor *check;
char str[32];

sprintf(str,"Player.%i",18);
check=getclone(str);

if(check->var1==1 && cloneindex==10) //if current player cloneindex is 10 and check (player.18) var1 is 1
{
    //do something here
}
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Re: if statement problem

Postby 157pl » Tue Jan 11, 2011 3:19 pm

would that code work on all of them because it keeps making them
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Re: if statement problem

Postby Bee-Ant » Tue Jan 11, 2011 3:44 pm

157pl wrote:would that code work on all of them because it keeps making them

Since they're clones, that's right...the code will be applied to all of them.
Buttt, since you have the IF statement, that code only work for player.10
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Re: if statement problem

Postby Game A Gogo » Tue Jan 11, 2011 9:12 pm

here: (Taken from Bee-ant!)
Code: Select all
Actor *check;
char str[32];
sprintf(str,"Player.%i",cloneindex+8);
check=getclone(str);

if(check->var1==1)
{
    //do something here
}


he wanted the code to work for every clone, so that a clone would fetch a variable from 8 clones behind
Programming games is an art,
    Respect it.
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Re: if statement problem

Postby 157pl » Mon Mar 14, 2011 8:02 am

thanks everyone sorry im kinda late busy with school
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Re: if statement problem

Postby Fuzzy » Tue Mar 22, 2011 6:10 am

I think you are inviting a nasty bug in. What happens if there is no player.18? Crash.
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Re: if statement problem

Postby Bee-Ant » Tue Mar 22, 2011 6:29 am

Fuzzy wrote:I think you are inviting a nasty bug in. What happens if there is no player.18? Crash.

You're talking to who?
Me or Gogo?

Whichever the case, getclone() won't give a crash although the requested clone number doesn't exist.
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Re: if statement problem

Postby Fuzzy » Tue Mar 22, 2011 6:39 am

Ah, I guess I am getting too used to python. It would return the object, and you can test those against a boolean. I expected that C would return null instead of none.
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Re: if statement problem

Postby Bee-Ant » Tue Mar 22, 2011 6:44 am

Fuzzy wrote:Ah, I guess I am getting too used to python. It would return the object, and you can test those against a boolean. I expected that C would return null instead of none.

A lame excuse :P :P :P
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