Martian Madness (RELEASED in another thread)

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Re: Martian Madness (.exe update 2)

Postby bat78 » Tue Aug 04, 2015 6:36 pm

Oh may.. so it wasn't just me...

And yes it is going very well, good work man.
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Re: Martian Madness (.exe update 2)

Postby DeltaLeeds » Wed Aug 05, 2015 9:48 am

I've done a lot of boss improving today, and your score is now not only based on how long you can survive, but also based on accuracy, so you've got to be skilled at survival and offense to earn a higher score. ;)

The game should be ready in 2-3 days, when I fix all the bugs, do some balancing, and maybe add a start menu.
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Re: Martian Madness (.exe update 2)

Postby bat78 » Wed Aug 05, 2015 10:08 am

  • New Game
  • Continue
  • Options {BGM vol, SFX vol, Controls, Full Screen}
  • Help
  • Exit

?
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Re: Martian Madness (.exe update 2)

Postby DeltaLeeds » Wed Aug 05, 2015 10:10 am

bat78 wrote:
  • New Game
  • Continue
  • Options
  • Help
  • Credits
  • Exit

?

I wanna keep it as simple as possible, arcade games just have "START" in them, but I'm going to add credits. Help, maybe a tutorial will do when you start the game.
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Re: Martian Madness (.exe update 2)

Postby bat78 » Wed Aug 05, 2015 10:11 am

Sorry I was just trying to make it STEAM-desirable
Also the game menu has nothing to do with the gameplay that is indeed good to be as simple as possible?
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Re: Martian Madness (.exe update 2)

Postby DeltaLeeds » Wed Aug 05, 2015 10:37 am

bat78 wrote:Sorry I was just trying to make it STEAM-desirable
Also the game menu has nothing to do with the gameplay that is indeed good to be as simple as possible?

I know that menu has no impact with gameplay, but I wanna keep every part of the game, including the menu, simple. Believe me, my game will not be steam-desirable, even if it is retro, it's not too complex... Steam games are mostly complex and made by a team of developers with swell graphics, awesome background music, etc etc, but I don't really have the dedication at the moment because, you know, college. I just want this game to stick around in gEF for the time being. :lol:

Greatly increased difficulty, but much more agile movement! Laser can now knockback players greatly! :D
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Re: Martian Madness (.exe update 2)

Postby bat78 » Wed Aug 05, 2015 4:30 pm

Stop getting me wrong..
I grew tired of this argument.
In that particular case.. you take it too literal (as usual)

I didn't said your game will be sent to STEAM.. I just used STEAM as an object for comparison for quality. :|
You know.. like we aways aim to reach the best.. it doesn't mean it can be the best. This is not possible, of course.

Although, your game can be potentially steam-desirable if it covers the following concepts:
- Doesn't intrude with the games of other companies (not only copyright, but idea and the semantical realization of that idea)
- Custom content
- Uniqueness
- Diversity
- Stability
- Doesn't go against Gamer's Playgame Policy (similar to ToS, must be SFW)
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Re: Martian Madness (.exe update 2)

Postby DeltaLeeds » Thu Aug 06, 2015 8:57 am

bat78 wrote:Stop getting me wrong..
I grew tired of this argument.
In that particular case.. you take it too literal (as usual)


Lol, I didn't even know we were arguing. :lol:

bat78 wrote:I didn't said your game will be sent to STEAM.. I just used STEAM as an object for comparison for quality. :|
You know.. like we aways aim to reach the best.. it doesn't mean it can be the best. This is not possible, of course.


My previous post wrote:Believe me, my game will not be steam-desirable.

I know exactly what you mean Bat, and yes I am trying my best of course, just saying that it might not be possible for my current state to reach a steam's desired quality. Sorry if I misunderstood anything else. :oops:


Added background, huge thanks to Bat for reminding me of using saturation and intensity. :lol:

EDIT: Changed image!
Image
Last edited by DeltaLeeds on Thu Aug 06, 2015 11:32 am, edited 2 times in total.
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Re: Martian Madness (.exe update 2)

Postby MrJolteon » Thu Aug 06, 2015 9:55 am

jonathang wrote:
Added background, huge thanks to Bat for reminding me of using saturation and intensity. :lol:

-picsnip-

What about some variation in color and sizes? Not all stars are white, nor do they appear the same size in the sky.
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Re: Martian Madness (.exe update 2)

Postby DeltaLeeds » Thu Aug 06, 2015 10:07 am

MrJolteon wrote:
jonathang wrote:
Added background, huge thanks to Bat for reminding me of using saturation and intensity. :lol:

-picsnip-

What about some variation in color and sizes? Not all stars are white, nor do they appear the same size in the sky.

I'll up the saturation a bit then! Thanks for the suggestion Jolt! :D
Last edited by DeltaLeeds on Thu Aug 06, 2015 10:46 am, edited 2 times in total.
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Re: Martian Madness (.exe update 2)

Postby bat78 » Thu Aug 06, 2015 10:22 am

For once I agree with Todd.

No Jon we were not. But often this misunderstand is the reason we argue at all.
People seem too hasty to respond immediately when the first idea of what to say comes out.

Also Jon, I doubt saturation will magically create colors and gain sizes. :D
..and it has no effect on colours of the gray scale (whereas rgb has the same value)
However you can add a new layer, do the same, resize the layer * 3 using cubic interpolation.
Even though the pixel is a square, anti-aliasing will make it look closely circular and will look good enough.

I made that now, purely demonstrative using this concept (Or maybe I had to resize layer only up to * 2)
test.png
Last edited by bat78 on Thu Aug 06, 2015 10:54 am, edited 3 times in total.
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Re: Martian Madness (.exe update 2)

Postby DeltaLeeds » Thu Aug 06, 2015 10:45 am

bat78 wrote:However you can add a new layer, do the same, resize the layer * 3 using cubic interpolation.
Even though the pixel is a square, anti-aliasing will make it look closely circular and will look good enough.

I'm just too increative, I never thought about adding a new layer, how embarassing. :oops:
This is a huge help Bat thanks! :D
+1 to you and Jolt for feedback about the background! ;)
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Re: Martian Madness (.exe update 2)

Postby DeltaLeeds » Thu Aug 06, 2015 11:25 am

Alright, this will be the final version of the background, I'm not making it too realistic, no arcade games or 8bit games are even this close. :lol:
I updated the post with the background, as well as the previous background itself. - Captain Obvious
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Re: Martian Madness (.exe update 2)

Postby bat78 » Thu Aug 06, 2015 11:33 am

Okay, something slightly better-looking and more realistic somehow than the last demonstrative:
Image
(Hopefully I am not making fun of GIMP with this)
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Re: Martian Madness (.exe update 2)

Postby DeltaLeeds » Thu Aug 06, 2015 12:58 pm

bat78 wrote:Okay, something slightly better-looking and more realistic somehow than the last demonstrative:
Image
(Hopefully I am not making fun of GIMP with this)

That's pretty awesome Bat! How is that making fun of GIMP? :lol:

I added a secret in the game that will unlock a weapon that's twice as strong as the original. The secret is... Find out yourself. -_-
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