Annoying Animation Glitch

Non-platform specific questions.

Annoying Animation Glitch

Postby sillydraco » Sun Jun 06, 2010 10:44 pm

okay so whenever i go into game mode, then exit game mode some actors continue to act as though they are still in game mode (they animate even though it is set to STOP, they fall as though drawactor is functioning, and wont react to clicking them to edit events). it only happens to seven clone actors (Chest1 - 7) for some reason this doesnt happen to other actors. its not too much of a big deal, it goes away when i save and reload, but it does get annoying :/

files here:
http://www.scalesnfuzz.com/Levels.zip
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Re: Annoying Animation Glitch

Postby sillydraco » Tue Jun 08, 2010 10:08 pm

anybody else have this problem?
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Re: Annoying Animation Glitch

Postby DST » Tue Jun 08, 2010 10:36 pm

I have had this problem on two or three occasions, and only with clones.

What they all had in common was either excessive cloning, or non-sequential cloning(clones were deleted but then cloned again inside editor mode), or excessive testing.

I think there is a glitch in the resetting of actors when going from game mode back into editor mode, and that would explain why lots of clone actions cause it. The reset() function (whatever that is) is missing some of the cloneindexes.

Though i usually just restart a game when it gets buggy (you make it faster and better each time you remake it), i suspect that a solution might be to create many clones (in game mode) until you've gone over the variable that the reset() is storing, thus causing it to acquire the new variable.

I have not had that problem in quite some time now, probably due to the fact that i almost never clone inside editor mode, but only inside game mode(using script loops).
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