A selection of strange attractors

Game Editor comments and discussion.

A selection of strange attractors

Postby themightymekon » Mon May 18, 2015 5:12 pm

Hi,

I want to experiment with a selection of strange attractors, and repulsors, in a GE game setting. I know there is a whole branch of higher math devoted to it as it is useful in Astronomy; e.g. simulating the movements of heavenly bodies under gravity.

I have an idea for implementing it, which is based on a version one, demo, I saw once, then I instantly forgot where I got it. Does anyone have any ideas of how they would approach such an implementation? Any hints would be helpful, if anyone knows what the heck I am talking about! I don't think I do ?? :?

Regards,

themightymekon
User avatar
themightymekon
 
Posts: 40
Joined: Sat May 10, 2014 11:29 am
Score: 2 Give a positive score

Return to GE - General

Who is online

Users browsing this forum: No registered users and 1 guest

cron