regions work like other actors?

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regions work like other actors?

Postby phractus » Thu Mar 25, 2004 6:29 am

Do all the actions work with regions just like actors? So for instance if i need a actor that can move around and respond to stuff, but dont need a animation on it should i just use a region? And do collisions and stuff work the same for these regions? The isometric movement is coming along, just need to work some bugs out of the system.....
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Postby ingsan » Thu Mar 25, 2004 9:58 am

Region actor is one solution for collision and other stuff but i'll say that it's a quite helpful device.
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Postby ingsan » Thu Mar 25, 2004 9:59 am

Region actor is one solution for collision and other stuff but i'll say that it's a quite helpful device.

Another solution can be Activation Event which occurs on collision.

Another solution fo collision might be Physical Response.
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Postby makslane » Thu Mar 25, 2004 3:11 pm

Think in regions like sensors
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