Thank you again
I downloaded both your demo and Resolutionary. I'm using a linux distro right now so I'll have to load wine or try your demo out on a windows machine - can't wait.
Resolutionary will have to wait probably until I actually finish something though I might get curious before that and give it a go.
re the wireframes -
The doors are part of the background, but the items are separate actors.
Of course - I was so impressed by the wireframes letting me click on the background I totally forgot actors are able to be clicked on without wireframes!
The whole thing (animation) is ridiculously magical to me - I think that blocks my brain up to being able to figure things out some times.
I never finished it due to a gamebreaking bug I couldn't figure out.
That's too bad.
What is this bug? Is it something that can be worked around if you know about it beforehand?
I don't want to get into something the wrong way if I can avoid it.
BTW - I saw that in your code for your other game - you have the 'scenes' - not sure if that's the right word - but all the little rooms - they are off the place where the viewfinder box (again, not sure if that's the best word for it) sits. I mean that white box - 'view' I think is the actor name it has.
And then when running the game when you click on a door you go through to the next room - which in the game set up is off the 'view' - so how does it follow it - or is that just what view does? I think I recall reading something like that in the moon defender tutorial but I might be wrong.
Right now I've been just placing my actors in the escape game one on top of another but figure it would get slightly messy and complicated to keep doing this. With a platformer putting the scenery outside of view made sense since you follow the character that gets moved - but how do you get the 'view' to move to the next room/scene when it's not moving except of course in z-depth - or do I move the other actors/scenes into the view?
I didn't see any code for that - so I think I'm missing something. I suspect or hope it's as obvious as the wireframe/actor clickability thing
I hope that makes sense and I appreciate any input.
Thank you.