Please test this! :D I would love feedback

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Re: Please test this! :D I would love feedback

Postby happyjustbecause » Wed Jun 19, 2013 8:14 pm

Nice job, the movement is smooth and works well. I guess one thing I'd maybe change is the animation for vertical movement in the water. I don't think it should be that ball in motion kind of jump underwater, because you can stay in the animation all the time underwater, you kind of forget that you're playing as a someone with legs if you're just constantly in that other spinning ball thing.

So maybe a swimming animation?

I don't know, but yeah, looks cool and simple. Music's a little silly, country-ish but whatever, it's cool
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Re: Please test this! :D I would love feedback

Postby Hblade » Thu Jun 20, 2013 2:05 am

Thanks chai :D And sure, I just did this for movement :)
Draw Actor - Script Editor (view actor :D)
Code: Select all
angle=direction(x, y, player.x-320, player.y-240); //320 and 240 are half the resolution of the screen, might need changing :3
directional_velocity=distance(x, y, player.x-320, player.y-240);
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Re: Please test this! :D I would love feedback

Postby Hblade » Thu Jun 20, 2013 2:08 am

Thanks happyjustbecause :D
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Re: Please test this! :D I would love feedback

Postby bat78 » Mon Feb 16, 2015 11:50 pm

Hblade...... this game has to be continued.
That is my feedback. Should be succinctly enough.
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Re: Please test this! :D I would love feedback

Postby Zivouhr » Fri Feb 27, 2015 5:22 pm

Wow, cool platforming game HBlade! It's fun, simple to get the hang of and controls well. Definitely reminds me of the great classic games like Alex Kidd in Miracle World and Wonderboy III on the Sega Master System in terms of graphics and gameplay. And a little bit of Sonic when he turns into a ball on jumping.

Really like the style of the graphics. Did you create them yourself? If so, really well done in the bitmap pixel style.
Controls are smooth and work well with the arrow keys and space bar jump. Nice!
The green blobs are entertaining. I look forward to when they are turned into enemies to either bounce off of or hurt the player. That will add more excitement to this early test demo.
Swimming is nice, where holding down the jump button allows you to surface. Nice.
The clouds in the sky, well illustrated with the soft edges.
The hidden entrances are cool and expand the gameplay, good job.

The game has a lot of potential as it's already in solid shape. Keep it going! I can imagine 5 to 8 varied, fun levels of play would be enjoyable for most gamers. 8)
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Re: Please test this! :D I would love feedback

Postby Hblade » Fri Feb 27, 2015 9:01 pm

thanks hehe and yeah I think I made them :D can't remember fully lols :D
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Re: Please test this! :D I would love feedback

Postby lcl » Sat Feb 28, 2015 6:56 am

Hblade wrote:thanks hehe and yeah I think I made them :D can't remember fully lols :D

Looks like something made by you. You have a great, distinctive style :)
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Re: Please test this! :D I would love feedback

Postby Hblade » Sat Feb 28, 2015 4:09 pm

lol thanks lcl
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Re: Please test this! :D I would love feedback

Postby bat78 » Sat Feb 28, 2015 7:49 pm

@Ziv what the hell "bitmap pixel style" is supposed to mean lol. What does the bitmap has to do with the pixel art.

Sidenote
BMPs (in gE especially) are loaded SLIGHTLY faster, because BMP is uncompressed file, therefore it requires less resources for rendering. Although, this kind of speed difference is not significant when small images are about to be processed.
On the other hand, gE does not support x32 bit BMP (R255 G255 B255 A255), but I tried to modify x24 bit BMP to (R171 G170 B171 A255) which worked, but only partially.
The 3rd factor - the size. It makes no difference. Take two GED/EXEs with same images loaded in different format. SDL takes a number of diverse image formats, but convert them all to a target one, so the size of both the GEDs and the executables result in equality.

Hblade please keep this up or else I'll get depressed x.x

LcL so you are logging in sometimes, after all :p
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Re: Please test this! :D I would love feedback

Postby Zivouhr » Thu Mar 12, 2015 9:11 pm

Agreed, Bitmap wasn't needed to describe Pixel art, but it does have a little to do with bitmap graphics (when zoomed in on old editors, the sprite graphic look very pixelated beyond their 100% view size) versus vector graphics (in most programs, the lines look clean and sharp no matter how closely the image is zoomed in). Not a big deal.

HBlade, do you have a number of levels being planned for this game? Would be nice to see more. 8)
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Re: Please test this! :D I would love feedback

Postby bat78 » Thu Mar 12, 2015 10:19 pm

Well this pretty much depends of the zooming method being used.
Ancient image editors (mspaint included) are using an actual Nearest-Neighbor Interpolation, which is a mere scaling method. A limited amount of modern image-processing programs such as arcsoft's PhotoStudio uses polyphase zooming or direct VGA routine pixel-scan-line.. and there are professional image manipulating programs (by professional I mean ticca.. as for FBI) like
DxO Optics Pro 10 - for professional photographers (that actually does these impossible enhancements such as complete removal of noise, distortion etc)
Phase One Capture One Pro /7/ (which is very similar to the one above)
that uses some sort of a hardcore direct hardware processing rather than raw processing.
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Re: Please test this! :D I would love feedback

Postby Zivouhr » Sun Mar 15, 2015 5:38 am

bat78 wrote:Well this pretty much depends of the zooming method being used.
Ancient image editors (mspaint included) are using an actual Nearest-Neighbor Interpolation, which is a mere scaling method. A limited amount of modern image-processing programs such as arcsoft's PhotoStudio uses polyphase zooming or direct VGA routine pixel-scan-line.. and there are professional image manipulating programs (by professional I mean ticca.. as for FBI) like
DxO Optics Pro 10 - for professional photographers (that actually does these impossible enhancements such as complete removal of noise, distortion etc)
Phase One Capture One Pro /7/ (which is very similar to the one above)
that uses some sort of a hardcore direct hardware processing rather than raw processing.


Interesting info, thanks bat78. True that it depends on the editor. Also, most modern editors have gone a long way to to smooth out the image when rescaling up beyond the 100% mark to 150% for example.

On Topic: The game runs at a nice, fast frame rate. No slowdown. The water effect is definitely cool. I like the parallax scrolling too.
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Re: Please test this! :D I would love feedback

Postby koala » Tue Apr 14, 2015 6:41 pm

Nice game. It has a lot of potential. I like those hidden portals to coins. Are you still working on this game?

P.S. I have no lag, it runs smoothly. :D
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Re: Please test this! :D I would love feedback

Postby Zivouhr » Wed Apr 15, 2015 11:55 pm

I agree, no lag on this game either. I would like to see this game develop with more levels.
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