Here is a list of things I'd like you to answer on your own part, which are true and which aren't true for you.
I'll plan the teaching according to your answers, so please be honest when answering, there's no advance in lying about your knowledge here
This list contains things I think are crucial to be understood before we can continue to more complex stuff. So that is why I need to know which things you already know,
and which I need to first teach to you.
Game Editor basics
- A) I have a clear understanding of...
- 1) ...the differencies and different uses of all of the four actor types in Game Editor (Normal, Canvas, Wire Frame Region, Filled Region)
- 2) ...the Actor Control -panel and everything there is on it
- 3) ...all of the different event types and how to use them
- 4) ...all of the predefined variables in GE (including all the basic actor variables) and their basic usage
B) I know where to find... - 1) ...the Global Code -window
- 2) ...the list of all variables and functions in the game project
- 3) ...the variable adding dialog
I think that's all I need to know for now.
Please post your answers here, or send them to me via a PM.
When answering, it is enough for me that you just list the letters and numbers of the things that are true for you.
For example, if I wanted to tell that I do have a clear understanding of the different actor types and the Actor Control -panel and that I know where the Global Code -window can be found, my answers would be: A1, A2, B1
Note that you should only say something is true, if the sentence is true for you. What I mean, you can't say yes to the A1, if you don't know what Filled Regions are even if you knew all of the other actor types.
Let's get started!