by pixelpoop » Mon Jun 11, 2007 11:43 am
Do you mean that you want the enemy clones to not overlap while they move to your player? in that case replace the moveto command in the above script with this one:
MoveTo(clonename, 0, 0, 1, "playeractor", "enemyname");
Don't change where it says clonename.
Change the 1 to any velocity you like, although it gets glitchy at higher rates.
Change the playeractor to the name of the actor to move towards.
Change the enemyname to the name of the enemy whose script this is on.
Also, I changed the code in my first post, so check it.