by DilloDude » Thu Jul 06, 2006 9:32 am
Make an actro the shape of the bottom of the bookshelf, or use tiles to make that shape. Set Visibility State to DONT_DRAW_ONLY on create actor. Have a separate actor for the graphic. Set it's collision state to DISABLE.
Make an actor the shape for the base of the player, or just a simple elipse. Make the player parented to the player base. Again, the bases visibility should be DONT_DRAW_ONLY on creation, and the graphic's collision state should be DISABLE. Put script for moving the player on the base, and script for changing animations on the graphic. Now give the player base a collision with the bookshelf base.