digiot wrote:Zivouhr wrote: ...Sounds like you're a pro gamer...
Ha, ha, no, by no means, rather the opposite !
I'm so bad, I haven't even found a way into the tomb at first !
Your post made me explore the surface a little deeper, all keys found now !
In the tomb, I was stopped by the bats. You have varied enemy movements there, not only
left/right or up/down, that's great !
Are that paths, or did you use custom algorithms ?
I don't know, how deep that tomb is, I haven't reached its end, but I have to
revoke my former statement :
The demo IS large enough, to get a good overview of the game.
It doesn't display any version number, or at least a date ?
I'm curious about, because on some versions, there are Linux sound issues, and
on others, there is no OSX export.
So your OSX-version exports well for all 3 desktops ?
Cheers !
I'm relieved to hear you found all the keys and the unlocked Demo Tomb was more of a challenge. I was thinking at first you conquered the whole tomb and reached the special demo ending already. The full game's version of that tomb has since changed more and is a bit more challenging. Challenging but fun is the goal. Not so difficult that it's no longer fun but a chore; as some diehard game developers prefer. In the past I made games like that on my old computer, but then when even I couldn't get through them, I stopped making them so difficult.
The Bats are looped paths created by linking the very last movement dot to the original dot to close the gap. In the full game, I also included enemy followers, who will pursue the hero, though they take up a lot of memory, so had to be used sparingly for now.
Yes, though I didn't find the version, the creation date for the OSX Game Editor is 7/4/10 (July 4, 2010) as the creation date. Exports successfully to Mac, PC and Linux. Thanks to you I can confirm now that it works on Linux. Thanks Digiot, I appreciate your help and feedback!