by d-soldier » Mon Jul 30, 2007 5:05 pm
The move-to would work in conjunction with the activation region... See, basically, for memory reasons, activation regions are used to prevent unneeded actors/events from occurring and drawing memory.. for example, if you have two levels within the same project, each level would have it's own activation region around it, which makes it so when you are playing level 1, stuff isn't happening in level2 and sucking away computer resources. Once you complete level 1, the view is moved into level2 (and it's activation region) thereby removing all the stuff in the level1 activation region.