Catch them bottles minigame

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Catch them bottles minigame

Postby knucklecrunchgames » Sat Apr 12, 2014 3:46 pm

So like I said, I would be making random games, some good some not so good. I would say this isn't the best of them.

This is a game where you are a baby and you collect bottles, there not much to do but you can share your highscores online.

Have fun!


Catch Them Bottles Windows.rar
Windows Version
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Catch Them Bottles Linux.rar
You guessed it, Linux Version
(776 KiB) Downloaded 120 times


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Catch%20Them%20Bottles.png
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Re: Catch them bottles minigame

Postby MrJolteon » Sat Apr 12, 2014 4:14 pm

As requested, here's
Cynical review #3

The Good:
Graphics:

Audio:
  • There is none.

Gameplay:

The Bad:
Graphics:
  • That baby looks extremely caffeinated.
  • How many times do I have to point this out? Work on your shading!
  • Is that wall a hill?

Audio:
  • There is none.

Gameplay:
  • Do you know how physics work? This game clearly doesn't.
  • You were right when you said this isn't the best of them.

Final score: based off your standards, where Amazing Flyerz is 5 and Diamond Grounds is 1
★★☆☆☆ 2/5 - better than DG but still bad

Actual score: the game's actual score
★☆☆☆☆ 1/5 - crap
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Re: Catch them bottles minigame

Postby knucklecrunchgames » Sat Apr 12, 2014 4:20 pm

MrJolteon wrote:As requested, here's
Cynical review #3

The Good:
Graphics:

Audio:
  • There is none.

Gameplay:

The Bad:
Graphics:
  • That baby looks extremely caffeinated.
  • How many times do I have to point this out? Work on your shading!
  • Is that wall a hill?

Audio:
  • There is none.

Gameplay:
  • Do you know how physics work? This game clearly doesn't.
  • You were right when you said this isn't the best of them.

Final score: based off your standards, where Amazing Flyerz is 5 and Diamond Grounds is 1
★★☆☆☆ 2/5 - better than DG but still bad

Actual score: the game's actual score
★☆☆☆☆ 1/5 - crap


Thanks for review.

I had these graphics done about 3 years ago and I put them together really quickly now. So there was no shading.
About the hill, it's wallpaper drawn really bad.
Yes the baby is hyper
I am crap at physics so yeah.

Thanks again for review, all these will help me make a game that you finally will like, the only part of the game you won't like is the graphics.
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Re: Catch them bottles minigame

Postby DeltaLeeds » Sun Apr 13, 2014 1:48 am

knucklecrunchgames wrote:So like I said, I would be making random games, some good some not so good. I would say this isn't the best of them.

This is a game where you are a baby and you collect bottles, there not much to do but you can share your highscores online.

Have fun!


Catch Them Bottles Windows.rar


Catch Them Bottles Linux.rar


[img]
Catch%20Them%20Bottles.png
[/img]


Lol, Jolt's cynical review... Again, I never use cynical reviews. (Cynical: selfish and dishonest in a way that shows no concern about treating other people fairly)
So remember, Jolt doesn't think your game is that bad, and your game isn't that bad.

About the game:
Not bad, but not that good. I still think you're an aspiring game maker because of how fast you make what people could qualify as a game. :)
Anyway you need to fix the baby's animation. It keeps going left and right, makes me feel a bit weird when playing. xD
I suggest to not have an animation at all for the baby, or at least a crawling animation. (Which is hard, but you can try.)
Second, make the baby move a little faster, fast enough to reach bottles far apart (When your score is 630, it's kinda hard to reach the other bottles that fall to the ground.)
Overall, I think this game should deserve a 2.7/5. :)
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Re: Catch them bottles minigame

Postby MrJolteon » Sun Apr 13, 2014 7:17 am

jonathang wrote:So remember, Jolt doesn't think your game is that bad,

No, I do think it's bad.
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Re: Catch them bottles minigame

Postby knucklecrunchgames » Sun Apr 13, 2014 4:09 pm

jonathang wrote:
knucklecrunchgames wrote:So like I said, I would be making random games, some good some not so good. I would say this isn't the best of them.

This is a game where you are a baby and you collect bottles, there not much to do but you can share your highscores online.

Have fun!


Catch Them Bottles Windows.rar


Catch Them Bottles Linux.rar


[img]
Catch%20Them%20Bottles.png
[/img]


Lol, Jolt's cynical review... Again, I never use cynical reviews. (Cynical: selfish and dishonest in a way that shows no concern about treating other people fairly)
So remember, Jolt doesn't think your game is that bad, and your game isn't that bad.

About the game:
Not bad, but not that good. I still think you're an aspiring game maker because of how fast you make what people could qualify as a game. :)
Anyway you need to fix the baby's animation. It keeps going left and right, makes me feel a bit weird when playing. xD
I suggest to not have an animation at all for the baby, or at least a crawling animation. (Which is hard, but you can try.)
Second, make the baby move a little faster, fast enough to reach bottles far apart (When your score is 630, it's kinda hard to reach the other bottles that fall to the ground.)
Overall, I think this game should deserve a 2.7/5. :)


Thanks for the review jonathang. Jolts right , it is bad, I put it together under 8 minutes so if you give it a score like that, I'm sure the next game I put work into will have a 4/5 score :)
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Re: Catch them bottles minigame

Postby DeltaLeeds » Sun Apr 13, 2014 5:10 pm

knucklecrunchgames wrote:Thanks for the review jonathang. Jolts right , it is bad, I put it together under 8 minutes so if you give it a score like that, I'm sure the next game I put work into will have a 4/5 score :)

Can't wait for an update! Hopefully, you can put combine all the mini games and make it one game. Knuckle Crunch's Collection or something... xD
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Re: Catch them bottles minigame

Postby NightOfHorror » Wed Apr 16, 2014 3:19 am

or create a Mario Party-like game.
viewtopic.php?f=2&t=12136
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Re: Catch them bottles minigame

Postby DeltaLeeds » Thu Apr 17, 2014 2:32 pm

NightOfHorror wrote:or create a Mario Party-like game.

This is really possible! Nice suggestion NoH! You might have talent on making those games knuckle. :D
(Sorry for getting a bit off-topic. xP)
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Re: Catch them bottles minigame

Postby NightOfHorror » Fri Apr 18, 2014 2:58 am

Another GE forum project: GE party
viewtopic.php?f=2&t=12136
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Re: Catch them bottles minigame

Postby knucklecrunchgames » Fri Apr 18, 2014 9:29 pm

jonathang wrote:
NightOfHorror wrote:or create a Mario Party-like game.

This is really possible! Nice suggestion NoH! You might have talent on making those games knuckle. :D
(Sorry for getting a bit off-topic. xP)


I've never played mario party games so I wouldn't know what it would be like, I proberly wouldn't be any good at making them games. :wink:
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Re: Catch them bottles minigame

Postby NightOfHorror » Sat Apr 19, 2014 3:11 am

Very simple. Mario Party is basically an advanced virtual board game. The goal of all MP's (I haven't played the handhelds and I forgot about MP9's game-play, so correct me if I am wrong) is to collect stars that appear randomly on the board game map. To get said stars, you need 20 Mushroom Kingdom Gold Coins (or just Mario coins as they are more referred to as) and to get coins you just move around the game-board. There is spaces that determine what happens for a specific character. Blue means the player gets 3 coins and this is the most common space, red takes away 3 coins, then you have special spaces, but just to point out the 4 most common, you have the green space with a question mark on it called the Happening Space, in which the character gets no coins, but something on the game-board is affected which affects all players that are around or on the affected area, such as in the Toad Amusement Park in MP4, a ride came along and everyone on the tracks would be chased until they reached the spot that they could get off, which could make players closer or further from the star. This isn't the only scenario, some block off areas, others make you go play a little micro-game that can get you a good item or more money. Then you have the duel space. During the regular game, it is 4 player playing against each other to get money during mini-game intervals after each turn, which I will get to later, but in this case, you select 1 player to face off against, and you play a 1v1 game to get money against the other player if you win, or they get money. Next is the Battle Space, you face off against the other people and the first thing is a select amount of coins is thrown into the pot, from 10 to 50 I think, but in the case someone doesn't have the money for the game, such as it asking for 20 when you only have 10, all your money is taken in the pot, but the pot will be smaller, the special thing about this space is unlike the normal mini-games, this has special mini-games and the one who landed on the space gets to choose out of 2 or 3. The next space is a Bowser Space. Landing on this makes all 4 have to do a mini-game related to Bowser, but unlike the others, the loser is penalized to where a select number of coins is taken from them. Okay now moving from that, after every character makes their move, they play a mini-game, and the winner gets 10 coins. How mini-games are decided is random, but there is different types. If all players land on a blue space, or all land on a red space, it is a normal free for all mini-game. If two land on a blue and two land on a red, then it is a 2v2 mini-game where two teams face off and the winner gets 10 coins for each person on team. If one person lands on the red or blue space while the rest land on the opposite space of that one player, then it is a 1v3 game, usually there is an advantage for the 1 person though so it isn't as lopsided as you think. If a person lands on a neutral space, then when the mini-game interval comes, it is determined whether they are considered blue or red. As I said the main point of money is to buy the stars, but there is other uses. There is multiple item shops throughout the game-board, and you automatically enter them when you pass by them, and to point out something, they don't count as spaces, but in them you can choose an item to buy, such as a mushroom that allows you to use 2 dice blocks, taking a pause from what I was saying, dice blocks are what a player hits and the number that appears on the block is the amount of spaces the player can move, 1-10, a mega mushroom, 3 blocks, mini-mushroom, 1 die, 1-5, but you turn small that allows you to enter small areas, sometime necessary, mega mini-mushroom, 2 dice, or an item that automatically takes you to the star (but you still must have 20 coins to buy it). The winner of the game is decided by who has the most stars at the end of the game, usually 20 turns is one game. If you decide, there can be bonus stars, 3 given out for random things, such as who landed on the happening space the most, or who won the most mini-games, etc. If there is a tie in the amount of stars two players have at the end, the tie-breaker is broken by who has the most coins. There is many more rules and features to the game, but these are some essentials. Luck plays a part in this game for sure, but what must be remembered is skill should still reign, mini-game skill, item choice, routes taken to the star, etc. Now after this, you could easily re-work this into a GE game, perhaps the goal is to get GE pac-man's, and you buy them through points.
viewtopic.php?f=2&t=12136
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Re: Catch them bottles minigame

Postby sonicforvergame » Sat Apr 19, 2014 1:55 pm

NightOfHorror wrote:Very simple. Mario Party is basically an advanced virtual board game. The goal of all MP's (I haven't played the handhelds and I forgot about MP9's game-play, so correct me if I am wrong) is to collect stars that appear randomly on the board game map. To get said stars, you need 20 Mushroom Kingdom Gold Coins (or just Mario coins as they are more referred to as) and to get coins you just move around the game-board. There is spaces that determine what happens for a specific character. Blue means the player gets 3 coins and this is the most common space, red takes away 3 coins, then you have special spaces, but just to point out the 4 most common, you have the green space with a question mark on it called the Happening Space, in which the character gets no coins, but something on the game-board is affected which affects all players that are around or on the affected area, such as in the Toad Amusement Park in MP4, a ride came along and everyone on the tracks would be chased until they reached the spot that they could get off, which could make players closer or further from the star. This isn't the only scenario, some block off areas, others make you go play a little micro-game that can get you a good item or more money. Then you have the duel space. During the regular game, it is 4 player playing against each other to get money during mini-game intervals after each turn, which I will get to later, but in this case, you select 1 player to face off against, and you play a 1v1 game to get money against the other player if you win, or they get money. Next is the Battle Space, you face off against the other people and the first thing is a select amount of coins is thrown into the pot, from 10 to 50 I think, but in the case someone doesn't have the money for the game, such as it asking for 20 when you only have 10, all your money is taken in the pot, but the pot will be smaller, the special thing about this space is unlike the normal mini-games, this has special mini-games and the one who landed on the space gets to choose out of 2 or 3. The next space is a Bowser Space. Landing on this makes all 4 have to do a mini-game related to Bowser, but unlike the others, the loser is penalized to where a select number of coins is taken from them. Okay now moving from that, after every character makes their move, they play a mini-game, and the winner gets 10 coins. How mini-games are decided is random, but there is different types. If all players land on a blue space, or all land on a red space, it is a normal free for all mini-game. If two land on a blue and two land on a red, then it is a 2v2 mini-game where two teams face off and the winner gets 10 coins for each person on team. If one person lands on the red or blue space while the rest land on the opposite space of that one player, then it is a 1v3 game, usually there is an advantage for the 1 person though so it isn't as lopsided as you think. If a person lands on a neutral space, then when the mini-game interval comes, it is determined whether they are considered blue or red. As I said the main point of money is to buy the stars, but there is other uses. There is multiple item shops throughout the game-board, and you automatically enter them when you pass by them, and to point out something, they don't count as spaces, but in them you can choose an item to buy, such as a mushroom that allows you to use 2 dice blocks, taking a pause from what I was saying, dice blocks are what a player hits and the number that appears on the block is the amount of spaces the player can move, 1-10, a mega mushroom, 3 blocks, mini-mushroom, 1 die, 1-5, but you turn small that allows you to enter small areas, sometime necessary, mega mini-mushroom, 2 dice, or an item that automatically takes you to the star (but you still must have 20 coins to buy it). The winner of the game is decided by who has the most stars at the end of the game, usually 20 turns is one game. If you decide, there can be bonus stars, 3 given out for random things, such as who landed on the happening space the most, or who won the most mini-games, etc. If there is a tie in the amount of stars two players have at the end, the tie-breaker is broken by who has the most coins. There is many more rules and features to the game, but these are some essentials. Luck plays a part in this game for sure, but what must be remembered is skill should still reign, mini-game skill, item choice, routes taken to the star, etc. Now after this, you could easily re-work this into a GE game, perhaps the goal is to get GE pac-man's, and you buy them through points.


I am giving you +1 for this whole explanation of the game
but you do realize that knuckles could just played one of the game to understand all that
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Re: Catch them bottles minigame

Postby knucklecrunchgames » Sat Apr 19, 2014 2:48 pm

sonicforvergame wrote:
NightOfHorror wrote:Very simple. Mario Party is basically an advanced virtual board game. The goal of all MP's (I haven't played the handhelds and I forgot about MP9's game-play, so correct me if I am wrong) is to collect stars that appear randomly on the board game map. To get said stars, you need 20 Mushroom Kingdom Gold Coins (or just Mario coins as they are more referred to as) and to get coins you just move around the game-board. There is spaces that determine what happens for a specific character. Blue means the player gets 3 coins and this is the most common space, red takes away 3 coins, then you have special spaces, but just to point out the 4 most common, you have the green space with a question mark on it called the Happening Space, in which the character gets no coins, but something on the game-board is affected which affects all players that are around or on the affected area, such as in the Toad Amusement Park in MP4, a ride came along and everyone on the tracks would be chased until they reached the spot that they could get off, which could make players closer or further from the star. This isn't the only scenario, some block off areas, others make you go play a little micro-game that can get you a good item or more money. Then you have the duel space. During the regular game, it is 4 player playing against each other to get money during mini-game intervals after each turn, which I will get to later, but in this case, you select 1 player to face off against, and you play a 1v1 game to get money against the other player if you win, or they get money. Next is the Battle Space, you face off against the other people and the first thing is a select amount of coins is thrown into the pot, from 10 to 50 I think, but in the case someone doesn't have the money for the game, such as it asking for 20 when you only have 10, all your money is taken in the pot, but the pot will be smaller, the special thing about this space is unlike the normal mini-games, this has special mini-games and the one who landed on the space gets to choose out of 2 or 3. The next space is a Bowser Space. Landing on this makes all 4 have to do a mini-game related to Bowser, but unlike the others, the loser is penalized to where a select number of coins is taken from them. Okay now moving from that, after every character makes their move, they play a mini-game, and the winner gets 10 coins. How mini-games are decided is random, but there is different types. If all players land on a blue space, or all land on a red space, it is a normal free for all mini-game. If two land on a blue and two land on a red, then it is a 2v2 mini-game where two teams face off and the winner gets 10 coins for each person on team. If one person lands on the red or blue space while the rest land on the opposite space of that one player, then it is a 1v3 game, usually there is an advantage for the 1 person though so it isn't as lopsided as you think. If a person lands on a neutral space, then when the mini-game interval comes, it is determined whether they are considered blue or red. As I said the main point of money is to buy the stars, but there is other uses. There is multiple item shops throughout the game-board, and you automatically enter them when you pass by them, and to point out something, they don't count as spaces, but in them you can choose an item to buy, such as a mushroom that allows you to use 2 dice blocks, taking a pause from what I was saying, dice blocks are what a player hits and the number that appears on the block is the amount of spaces the player can move, 1-10, a mega mushroom, 3 blocks, mini-mushroom, 1 die, 1-5, but you turn small that allows you to enter small areas, sometime necessary, mega mini-mushroom, 2 dice, or an item that automatically takes you to the star (but you still must have 20 coins to buy it). The winner of the game is decided by who has the most stars at the end of the game, usually 20 turns is one game. If you decide, there can be bonus stars, 3 given out for random things, such as who landed on the happening space the most, or who won the most mini-games, etc. If there is a tie in the amount of stars two players have at the end, the tie-breaker is broken by who has the most coins. There is many more rules and features to the game, but these are some essentials. Luck plays a part in this game for sure, but what must be remembered is skill should still reign, mini-game skill, item choice, routes taken to the star, etc. Now after this, you could easily re-work this into a GE game, perhaps the goal is to get GE pac-man's, and you buy them through points.


I am giving you +1 for this whole explanation of the game
but you do realize that knuckles could just played one of the game to understand all that


Lol agreed, I am also giving him a +1
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Re: Catch them bottles minigame

Postby NightOfHorror » Sat Apr 19, 2014 7:39 pm

Yeah, but just in case he didn't feel like playing or watching it, just trying to give him maybe an idea. Videos of some of these would help though, but playing definitely. I recommend one of the GameCube MP's. MP4 I believe is the best example of the boards in my opinion, but the others after that give good example of options other than the actual main board play, so they are worth checking out too. Story mode in them all is also worth checking out.

EDIT: Just to say though, if you don't have a Wii that can play game-cube games, or just have a Wii U that can only play Wii and Wii U games, by no means get MP9 to show you an example of what MP is like. Get MP8, that is a much better example of the average Mario Party than MP9. MP9 is a lot of luck and leaves out many things people loved about Mario Party.
viewtopic.php?f=2&t=12136
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