by skydereign » Thu Mar 17, 2011 12:48 am
There are still a few things I wanted to try, which would be nice if I remember what they were... but I've been pretty busy, so haven't had much time to work on any of my gE related projects. But, to achieve this effect, you essentially have to stop the button you are pressing from counting as a mouse press. What happens is when gE notices mouse movement, it will reset the xmouse and ymouse to that location. So the introduction of a new click will bring it to your click, which will mess up your joystick. But, if you can remove the click before the draw events start (they happen last), then the joystick will never know that the mouse variables changed. The only way I've so far come up with is destroying the button (and of course creating another on in its stead).