Does anyone know if each actor gets its own draw call? Or is everything in GE merged to a virtual canvas to force a single draw call? Or of course, if there is another method going on?
Does anyone know how to display the number of draw calls being made on the current frame, while running the game in game-mode or on the testing device?
I'm noticing a bit of slowdown in some of my tests on a 3GS, and dont see how to check the # of draw calls occurring in GE while running on the iPhone. I hope I'm not already hitting a performance ceiling in GE running on a device as fast as a 3GS.