Text Usage In GE

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Text Usage In GE

Postby Just4Fun » Sun Sep 21, 2003 5:28 am

While trying to learn GE, I thought about creating a little Text or Text/Graphic adventure aka Scott Adams "Adventure" or the original "Colassal Caves". It looks like GE supports text only as image files. Is this true or is there some way to access text files or store text in room arrays?

I'm really new to GE so I may be missing something here. Could someone clear this up for me or point me toward some documentation regarding text handling in GE? TIA
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Postby makslane » Sun Sep 21, 2003 1:14 pm

Image files must contain letters to your text (See: http://game-editor.com/docs/actor_control.htm).
For each text line, a actor text must be set up.
Set actor text like this: strcpy(line1.text, "Your text here");
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Postby jazz_e_bob » Sun Mar 28, 2004 7:03 am

I used this and it works. 8)

Go GE forum!
Controlling complexity is the essence of computer programming.
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Postby Just4Fun » Sun Mar 28, 2004 8:25 pm

Thanks for pointing this out again. when I posted the question ,I was too new to GE. I didn't understand the reply. Now I do. :lol: I guess I've made a little progress!
I've learned that I still have a lot to learn.

** Makslane == Genious **
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Postby jazz_e_bob » Sun Mar 28, 2004 8:53 pm

This is the brilliant thing about forums.
They are an automatic evolving knowledge base.
8)
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