Here's more or less the problem I'm having. I have attached the latest version of my game prototype, and in the "enemy_prototype" actor, you'll notice two timers are created, a "HurtTimeout" that only happens once when they get "hurt" (Collide with "player_attack"), and an "AttackInterval" which is periodic and infinite (One inside and outside of script, in case that was the problem, it wasn't

Upon exiting the room, and thus the activation region in which all "enemy_prototype" instances were, when re-entering, they don't seem to "respawn" if I have killed them before. Moreover, their "healthbar" and "health_display_numbers" actors don't get created for some reason. However, removing the CreateTimer event restores what I assume is normal behavior (They "respawn" when entering their corresponding activation region and "healthbar" and "health_display_numbers" get created correctly). Any ideas on what I could be doing wrong?

PS: Also, some of you might be able to notice I'm using some snippets of code I've seen around these forums, among them pyro's method for collisions, lcl's (I believe?) anti-moonwalk, Bee-Ant's dialog system (With a few tweaks) and such. Thank you all!
