Hey,
Currently I'm working on a hack n slash rpg (as some of you may know)
In the game there are about 7 different ground textures which are in the one tiling group.
Tiling these over the top of each other causes the textures to disappear in some places while in game, but other areas work fine.
Does anyone know why this would be happening?
Would the only solution be to split the textures into 7 different groups
( i hope not, lol, trying to conserve time here!)