If an actor is already moving along a predefined path, with animation, and he comes to a region where he could progress by switching to any one of a number of predefined paths that appear to merge at that juncture, what would be the simplest, non-coding solution to cause that actor, with his animation, to continue moving along any of those other paths, in a random order?
To clarify the problem:
Imagine a psuedo-3D scene where the actor is moving "away" from the camera into the distance, getting smaller, to simulate perspective. He then comes to a rock formation and could move on a predefined path to the left, the right, "around" the rock formation, or back toward the camera. Depending on which path was taken, his animation would change to reflect which direction he was traveling toward.
So, two things would happen at the same moment: the actor would randomly switch paths, and, depending on which path was selected, would also change his animation to correspond with that path direction.
Thanks,
Greg Smith