Actor over collision object

Game Editor comments and discussion.

Actor over collision object

Postby Hyperyon » Wed Jul 05, 2006 2:52 pm

How can I make the actor collide but still be over the bookeshelf like in the second image? :?



http://i20.photobucket.com/albums/b218/ ... llide1.jpg

http://i20.photobucket.com/albums/b218/ ... llide2.jpg
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Postby Novice » Wed Jul 05, 2006 4:04 pm

Use mockup actors that will be the shape of the base of the bookshelf and another one that will look like the shadow of the player, and do collisions with them.
Why do i always get stuck?
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Postby Hyperyon » Thu Jul 06, 2006 7:28 am

I didnt get the shadow of player part :?
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Postby DilloDude » Thu Jul 06, 2006 9:32 am

Make an actro the shape of the bottom of the bookshelf, or use tiles to make that shape. Set Visibility State to DONT_DRAW_ONLY on create actor. Have a separate actor for the graphic. Set it's collision state to DISABLE.

Make an actor the shape for the base of the player, or just a simple elipse. Make the player parented to the player base. Again, the bases visibility should be DONT_DRAW_ONLY on creation, and the graphic's collision state should be DISABLE. Put script for moving the player on the base, and script for changing animations on the graphic. Now give the player base a collision with the bookshelf base.
Image
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Postby Hyperyon » Thu Jul 06, 2006 11:53 am

Thanks alot guys :P !
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Postby Hyperyon » Thu Jul 06, 2006 12:06 pm

Ei, another idea struck me. I can create an actor and place it parallel with my character's head so it can collide with it and be over the bookshelf not able to pass above on it. It seems more easy..dunno
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Postby Hyperyon » Sun Jul 09, 2006 6:39 am

The truth is I couldnt put a script for moving the player on base :cry:
I tried a bunch of ways....
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