Stickey Feet (player walking on moving boxes) Demo

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Stickey Feet (player walking on moving boxes) Demo

Postby Sgt. Sparky » Wed Nov 28, 2007 12:37 am

Here is a demo I made for somthing I don't think anybody else on the forum has used in a game yet.
When the player is still on a box he will fallow the box, but when he is off the box he will not fallow it.
Stickey Feet.

:D
Enjoy!
Attachments
PictureOfStickeyFeetDemo.png
In-game picture
StickeyFeet(MovingBoxes).zip
Demo
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby kirby » Wed Nov 28, 2007 1:53 am

Cool, by the way, thsoe scripts were HARD, how you know how
to do those scripts, it more harder than ever. :D
I think i shall rate 3 star i think...
:twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby Kalladdolf » Wed Nov 28, 2007 8:25 am

not bad there :)
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby Sgt. Sparky » Wed Nov 28, 2007 6:39 pm

Thanks. :D
(I make up the code as I go along, practice makes perfect.)
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby Bee-Ant » Thu Nov 29, 2007 12:11 pm

Exellent 8)
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby Spidy » Thu Nov 29, 2007 4:24 pm

yeah nice game sgt.sparky :arrow: script looked hard
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby speckford123 » Thu Nov 29, 2007 11:13 pm

you know, thats pretty good, when i did it all i did was parent the actor to the floor
only one thing missing, when he jumps off his velocity should still be affected, but hey you probably thought of that before me
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby Sgt. Sparky » Fri Nov 30, 2007 10:38 pm

speckford123 wrote:you know, thats pretty good, when i did it all i did was parent the actor to the floor
only one thing missing, when he jumps off his velocity should still be affected, but hey you probably thought of that before me

just add this code to the player on the draw actor event inside the { & } on they key[KEY_UP] part,
Code: Select all
if(op == 1)
{
    int Nm = 5;
    if(getclone(cname)->dir == 0)Nm = -5;
    if(key[KEY_LEFT] == 1 && key[KEY_RIGHT] == 0)xvelocity = -spd - Nm;
    if(key[KEY_LEFT] == 0 && key[KEY_RIGHT] == 1)xvelocity = spd - Nm;
}

:D:D:D
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby Bee-Ant » Sat Dec 01, 2007 11:17 am

Btw Spark...could you make "human" game???
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby Sgt. Sparky » Sat Dec 01, 2007 3:55 pm

Bee-Ant wrote:Btw Spark...could you make "human" game???

What do you mean by that?
A game where you are a human, or a game where you fight humans?

:D:D:D:D:D:D

But Sure, I will make somthing where you are a human or you fight humans.
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby Bee-Ant » Tue Dec 04, 2007 3:28 am

I meant all characters are human...mostly you made "ball" character...
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby Sgt. Sparky » Tue Dec 04, 2007 5:15 pm

Bee-Ant wrote:I meant all characters are human...mostly you made "ball" character...

oh, okay. :D
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby Kalladdolf » Tue Dec 04, 2007 5:57 pm

you know, sparky indeed is a spinning-feet-ball-robot-specialist.
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby Bee-Ant » Wed Dec 05, 2007 10:11 am

lol :lol:
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Re: Stickey Feet (player walking on moving boxes) Demo

Postby Spidy » Wed Dec 05, 2007 10:27 am

lolololololol :D :P :lol: :D :P :lol: :D :P :lol:
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