Windows Mobile 6

Game Editor comments and discussion.

Windows Mobile 6

Postby slaney » Sat Jan 05, 2008 4:51 pm

Games created with this software do not work on my Blackjack II that uses Windows Mobile 6.
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Re: Windows Mobile 6

Postby Kalladdolf » Sat Jan 05, 2008 4:53 pm

Are you using the full version?
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Re: Windows Mobile 6

Postby j2graves » Sat Jan 05, 2008 5:13 pm

ge full version can make games for mobile phones but demo version can't.
No games to my name...
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Re: Windows Mobile 6

Postby Murd-Machine[_] » Mon Jan 07, 2008 12:35 am

Technicaly WM6 has no difference with WM5. GE is compatible with WM5, so it should work too on WM6. At least I have Dell x51v that has been updated to WM6 and in both cases GE applications work similary.
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Re: Windows Mobile 6

Postby slaney » Tue Jan 08, 2008 3:10 pm

Well, the terms of the Demo license are confusing. The web site says that the Demo license only exports to windows "Export games only for Windows." However, the demo version that I downloaded from tucows.com provides for export to Windows, Linux and The Pocket PC. So, the essential difference between the Demo and Full version is the global statement "GP2X and Windows Mobile-based Smartphones" I checked around and couldn't find any examples of games that work on the Windows Mobile 6 platform, so with the confusing terms and the lack of working examples, I am not convinced. Are there any forums or sites that have at least 1 example?
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Re: Windows Mobile 6

Postby slaney » Tue Jan 08, 2008 8:46 pm

Hi Makslane,

Thank you for the sample application, however I now get "'checkers' is not a valid Windows CE application" with your sample checkers application. I do admit that my phone is new, but it is using "Windows Mobile 6 Standard CE OS 5.2.1620.
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Re: Windows Mobile 6

Postby makslane » Tue Jan 08, 2008 8:56 pm

I'm sorry, I have upload the Windows version, instead the Windows Mobile version.
Please, download again.
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If you like Game Editor, make a review!
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Re: Windows Mobile 6

Postby slaney » Wed Jan 09, 2008 12:05 am

np, can we try this once more? The game said that it requires a 240x320 resolution, where my phone is actually 320x240.
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Re: Windows Mobile 6

Postby slaney » Wed Jan 09, 2008 2:23 am

Well, I can hear the audio just fine, but the overalll image is fuzzy, distorted and there are a few images of the smiley that I can move around.
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Re: Windows Mobile 6

Postby summer_goth » Wed Jan 09, 2008 7:12 am

Slaney, is it possible to take a photo of the BlackJack II screen with the sample playing that Masklane sent you?

The BlackJack II looks like it has a 240x320 screen but it seems that it's a 320x240 screen that's rotated? Or something like that. It's quite interesting.

*edit*

Have you tried other games on it? Like some demos from ClickGamer? For instance how does Syberia 2 play on the BlackJack II? I don't know if there's a demo.
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Re: Windows Mobile 6

Postby Kalladdolf » Wed Jan 09, 2008 8:59 am

I'm just thinking...
maybe it would be handy in future versions of GE is you could enter the size of the view also manually,
like with a textbox?
whadya think?
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Re: Windows Mobile 6

Postby makslane » Wed Jan 09, 2008 1:22 pm

summer_goth wrote:The BlackJack II looks like it has a 240x320 screen but it seems that it's a 320x240 screen that's rotated? Or something like that.


Is a problem with the check of the screen orientation.
Please, test this file and tell me if works.
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test_black_320x240.zip
(719.93 KiB) Downloaded 102 times
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
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Re: Windows Mobile 6

Postby summer_goth » Wed Jan 09, 2008 1:36 pm

Ah I see. Thanks for the info Makslane.
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Re: Windows Mobile 6

Postby slaney » Wed Jan 09, 2008 3:55 pm

The "test_black_320x240" works great on the BlackJack II. Thank you Makslane for compiling this sample!!!
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