iPad max size

Non-platform specific questions.

iPad max size

Postby Signato » Thu Sep 08, 2011 1:59 am

Does anyone know if there is a max size limitation for iPad textures like with the iPhone's 1019x1019 limit?
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Re: iPad max size

Postby skydereign » Thu Sep 08, 2011 2:57 am

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Re: iPad max size

Postby Jagmaster » Thu Sep 08, 2011 3:17 am

Hmm, this should be clarified. On the context help menu, (for add animation) it says 1019.
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Re: iPad max size

Postby Signato » Thu Sep 08, 2011 3:51 am

Yes but it says max size is 1019 x 1019 for iPhone being 480 x 320, if this is also the case for the iPad 1024 x 768 does that mean that I will not be able to create a full size background for my game or that it is just an iPhone app running on an iPad?

Sorry nevermind, I just read what Skydereign was pointing out.

Thanks guys.
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Re: iPad max size

Postby Game A Gogo » Thu Sep 08, 2011 12:45 pm

I'm curious, is this due to memory limitation?
Does it mean that variables must be smaller as well? (Let's say I wanted to import a 2048x2048 bmp and display it on a canvas) would it cause trouble?
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    Respect it.
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Re: iPad max size

Postby makslane » Wed Sep 14, 2011 11:30 am

This limitation is due to texture size limit in the iPhone.
This can be solved by making a code in Game Editor thats break the texture in several small parts.
I have started doing this code before the iPhone release, but was not working, so We release with this limitation.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: iPad max size

Postby Chai » Thu Sep 15, 2011 1:59 am

The iPad2 screen resolution at this time is 1024 x 768
iPhone 4 screen resolution is 960 x 640
iPhone - iPhone3 screen resolution is 480 x 320

the max size of image for iPhone is 1019x1019 if use it over the size it will not show on the screen while playing :P
I am not sure for the iPad but...
:D
You can use the big image as the background but it will make your game lack on the device.
So I suggest you need tile background or separate background to many small parts would be better than use only one big image.
:D
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