I'm not sure, but I'm guessing that you have to make like seven different sprites for the rope, and they have to be attached to each other in some way.
why don't you just download rope_demo and look at how it is done?
Yeah, that demo is pretty complex. I might be able to come up with an equally, maybe a little less complex, difficult method that doesn't involve canvas if you want. Or I could dissect that demo, commenting the code, so you can understand.
Yea, I have one idea. I make only one actor called: Rope and it will be only one pixel. . Draw actor...yvelocity = +1; draw actor -> create actor -> event actor I dont know if is this good, but I will try this...