AliceXIII wrote:Any team project I try to start dies down because nobody wants to even if they are not busymostly Pixelcraft and that one is rarely too because no one seems interested in it
^^ This is exactly why i stopped programming all together even in other languages, i became so frustrated with people being uninterested in everything and no one backing any ideas! sure you may have a game your developing at the time but you have no real scheduled time to release it you could help someone you know but instead every answer was thats difficult not impossible but difficult so you may as well try something easier, thats like saying here's a tool in which you can make your desired game but in no way expect any of us to help you realize your dream of making this game that to me was the biggest problem the forums had that and not enough tutorials we need more tutorials that start at a basic level and build up to a more advanced level with the end product being a complete game that would at least help alot of new people.
as for my part the first thing i'll do is help anyone that i can since im not developing a game currently i have alot of time to help anyone with questions!
as for a team project we need something thats not grand something easy to achieve for the first project you have to get the people involved used to working together and used to programming in your desired format thats the only way to gather interest in team projects!
night just bounce some ideas around come up with something simple and easy to achieve but thats not to simple a game propose it to me and i'll personally help you program it even if i have to program it all just to get things started on that front i myself am interested in forming a dedicated team to develop the best games we can with GE.
anyways since there's more than one person with the same ideals as me an jolt then pm'ing me is useless just post ideas here as i'll be checking this daily
AliceXIII wrote:as for a team project we need something thats not grand something easy to achieve for the first project you have to get the people involved used to working together and used to programming in your desired format thats the only way to gather interest in team projects!
Also, we need more than one or two people that can make games.
Well, it was the Dark Hole project in my sig link
On a side note, I've actually stopped using gE to attempt making games. It lacks the programming control I need to make games, and its release platforms haven't been moving along. As a gE developer though, I've found many things that I'm going to add to gE. That all being said, I'd still be happy to work on any group projects, assuming we can find artists to actually make the graphics.
Here's a simple one. A geomancy platformer game. The player can use many different abilities, based on the tile type they last touched (or last absorbed). You could have multiple abilities for each, or if you want to keep it really simple, they are able to fire the element type out. So, firing earth could extend platforms allowing you to get places, while fire can burn things. Enemies would have elemental strengths and weaknesses needing the player to preserve certain magic types. Graphics to get going would be pretty simple (player and some tiles), but I think a major selling point to the game would be level exploration and puzzle elements, so we can still make it look visually impressive
NightOfHorror wrote:Anybody want to face each other in an GE fighting AI battle. One team makes one ai, and the other team makes the other ai. Then we combine them in one game to make them fight each other and one will emerge victorious. I will set the rules if anyone is interested, and I will participate myself.
NightOfHorror wrote:Anybody want to face each other in an GE fighting AI battle. One team makes one ai, and the other team makes the other ai. Then we combine them in one game to make them fight each other and one will emerge victorious. I will set the rules if anyone is interested, and I will participate myself.
Jagmaster wrote:It's funny you should mention lack of graphic art in these projects Sky. I find myself making more graphics than actual game usually, as graphic art is more of a passion for me. I hope I could be found useful in whatever project comes out of this conversation. I'm not the best for sure (nobody is), but I'm learning and improving constantly.
I still owe NoH an alien sprite though.
Jagmaster wrote:I also second sky's overall game concept. It's something not to complicated, and yet I could see anyone contributing to it. Designing and coding new characters and powerups etc.
Jagmaster wrote:I think Ge could benefit from a professionally made, quality game to showcase Ge's flying colors a la Blender style. I think one should study their approach.
a. They had sponsorship. You can't easily make something out of nothing. Funding came from premium sponsors as well as dvd pre-orders. Tears of steel had some pretty big sponsors.
b. They developed features for the software that would in turn, advance the quality of the finished product. So, in turn, anyone who uses blender now, indirectly benefits from the project.
c. The movie (or game) itself was released open source. One could really delve into the clockwork of the finished product. Anyone funding it would like to know that they're getting some benefit out of it. I think everyone here is on board with that.
In order to make something like this work, we'd need a good project to attract some good developers. Make announcements about it on various open source communities. Developer communities and user communities (like blender or gimp). Maybe start a kickstarter or indigogo or something similar. Then once it's done, (after a ton of work) release it as open source! It'd be neat to port it to ios and droid too.
Jagmaster wrote:Windows mobile - If this is compatible with windows phone 7 (and up), then super! No problem. If not, then is this a dead platform? I'm not so familiar with the older phones. Nobody I know has a windows mobile phone anyway. Yet.
Just an observation. A lot of engines are jumping on the Windows 8 "App" bandwagon. *cough* Construct2 *cough*. Personally I think windows 8 looks, looks like an insane cobbled together nightmare (I need to use it to give an educated opinion). At least on a personal computer, maybe not on a tablet. At the moment GE certainly doesn't have resources to focus on this. If it does catch on then it should be a consideration.
Jagmaster wrote:Speaking of...
The second problem is not so much Ge, but avira. I said this a bajillion times, and I'll say it again. I can't have my product flagged as malware.
That happens - Reputation ruined.
If only there was some way to get a digital certificate (I don't know what that entails) for GE and games created with it, so we can prove that they are harmless.
Jagmaster wrote:a. Computer. If anyone can confirm that you have the ability to publish Ge games to major game marketplaces (Bigfish, Amazon, Apple appstore, ubuntu store, and Steam [via greenlight perhaps] are the only ones I can think of atm. Yeah... Bigfish is a bad example.) then I'd be grateful. Is it even possible? If not, then what? I just to know that I can get my game on a third party site without a problem. Hopefully before I get committed to a project. Has this been done? Has everyone given their pc games for free?
If I don't have this ability, I'm stuck making game editor games as a hobby.
Jagmaster wrote:But really, ad support would be fantastic, as would iap. Would bring in some $$$. I heard this stuff was brought up in ye olde posts. Stuff was either in or out of the works.
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