if(amulet == 1)
{
amulet = 0;
CreatActor("amulet");
}
jimmynewguy wrote:ok....
-make a variable call amulet
-then on collision of amulet actor destroy it
-on destroy actor make amulet variable = 1
-make an activation region on the pedestal
-when player collides with the region enable key down
-then on collision fisnish disable it
-then for the region make key down space
- Code: Select all
if(amulet == 1)
{
amulet = 0;
CreatActor("amulet");
}
if that helps (and you can understand it) lol
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