koala wrote:Hey, Zivouhr!
Could you help me? Game doesn't save, or it doesn't load, and I lose my progress. I go to warp (arrow pointing upward) to save a game and it says "Game Saved". When I return to opening screen, and choose Continue Game, I start game from the very beginning, with no points and three lives. I play it on Windows. I also have tombgamesave.gdt. I think the problem is when I start the game, because no matter what I choose (Controls, Start New Game or Continue Game) I start new game.
Thanks!
Thanks, man!Zivouhr wrote:koala wrote:Hey, Zivouhr!
Could you help me? Game doesn't save, or it doesn't load, and I lose my progress. I go to warp (arrow pointing upward) to save a game and it says "Game Saved". When I return to opening screen, and choose Continue Game, I start game from the very beginning, with no points and three lives. I play it on Windows. I also have tombgamesave.gdt. I think the problem is when I start the game, because no matter what I choose (Controls, Start New Game or Continue Game) I start new game.
Thanks!
Hi Koala. Sorry for the delayed response, just revisited this site today.
Thanks for giving the game a try.
Here's what to do with the save game system if you haven't already:
Create a folder on your desktop or wherever you want, then insert the game itself and the included files. Once they're in, keep everything in that one folder, as that is where the game save data will appear also, often on a separate file that appears once the game is reloaded. As long as you did that, it should save.
I tested it and when I had my save data in a separate folder from the game itself, I couldn't access my save data until I put them together so the game could access it. Otherwise, I'm not sure why it wouldn't save.
Thanks.
Amongst other things, making "Tomb of Twelve" must require a lot of C knowledge. The game is huge.Zivouhr wrote:Koala, is this your first time programming for games or have you created games in the past on other systems too? I've made games in the past on consoles and computers, but usually with a program that did all of the scripting for the user, so most of it was just adjusting parameters, enemy placement, paths and options to create.
One was an old program called the Shoot' Em Up Construction Kit on the old computers.
Switching to Game Editor was a challenge, but thankfully it was fun to see how changing the coding could make something different happen onscreen in the game.
koala wrote:Amongst other things, making "Tomb of Twelve" must require a lot of C knowledge. The game is huge.Zivouhr wrote:Koala, is this your first time programming for games or have you created games in the past on other systems too? I've made games in the past on consoles and computers, but usually with a program that did all of the scripting for the user, so most of it was just adjusting parameters, enemy placement, paths and options to create.
One was an old program called the Shoot' Em Up Construction Kit on the old computers.
Switching to Game Editor was a challenge, but thankfully it was fun to see how changing the coding could make something different happen onscreen in the game.
Why you didn't make topic for this game in Game Demos, so it appears on GE site? And put it in Games ( http://game-editor.com/Games ), too.
Thanks for the tips!Zivouhr wrote:Once you get ghost flight (from the large blue pyramid), you'll be able to unlock secret puzzles that allow the human Bumpus new points and the ghost the ability to complete two sky tombs in the west, allowing the final west ground cave to be unlocked.
There is one glitch in the game I noticed when it involves getting credit for collecting certain keys. It won't happen all the time, but sometimes, a key won't register as collected, and the tomb Lock Door doesn't open. The only way I could solve this GE glitch was to add a feature that allows you to reset the tomb keys whenever you exit the tomb. So like the old guy says, try to collect all the keys while in the tomb to unlock the key door. Getting the key will unlock a door in the ghost blue pyramid so you can enter it to earn ghost form.
koala wrote:I've been playing this game today for an hour and I've died several times. I am bad at this, but it doesn't matter, because it is very interesting. I've been everywhere, east, west, sky, underground, I've found some keys, gems, lives, lots of monsters: bears, bugs, spiders, eyes, eagles, mice or rats..., bed. I like it has idle animation. Next time I'll play it with more patience and thoughtfulness. Then I'll have some progress. This was still speedrun and exploration of this huge map.
Thanks.Zivouhr wrote:koala wrote:I've been playing this game today for an hour and I've died several times. I am bad at this, but it doesn't matter, because it is very interesting. I've been everywhere, east, west, sky, underground, I've found some keys, gems, lives, lots of monsters: bears, bugs, spiders, eyes, eagles, mice or rats..., bed. I like it has idle animation. Next time I'll play it with more patience and thoughtfulness. Then I'll have some progress. This was still speedrun and exploration of this huge map.
Thanks again.
Collecting all of the Large Tomb Keys East of the Blue Pyramid Tomb and the Tomb keys to the immediate west (the lake tomb and the tree tomb), will open up the pyramid Blue Tomb doors. Once in there, you can unlock that door and access the ability to change at will into a ghost or back to a human at any time.
As a ghost, you're indestructible and can fly anywhere almost, which is key to solving the game.
I play Tomb of Twelve on two machines. One is very good PC and it has Windows 7. Tomb of Twelve runs there really smoothly and Bumpus is very fast. Other machine is eight years old laptop with Windows XP on it. There's slowdown, but nothing serious. Controls are still responsive, on time.Zivouhr wrote:Yeah, that bear can slowly climb the block and if you get both bears to team up, they'll catapult over one another to jump up one time.
How is the frame rate as you play Koala? Any slowdown or does it play at a responsive frame rate? Thanks.
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