by akhad » Thu Jan 25, 2007 9:52 am
Thanks for the replies. I was thinking that the path curve could be accessed in a similar way to the animation frame process. i.e just like you can jump to frame 25 of a 50 frame animation you could jump to step 25 of a 50 step curve/path. Although paths don't really hold `frames`as such they are are created over a set time sequence and the nodes are similar to keyframes in cgi animation. A keyframing system would be great, each keyframe could hold extra data like curve type (bezier/linear etc) and even hold `delay` values so your object could stop for x amount of time at individual keyframes/nodes.
morcior, that looks interesting. I'll give it a go when I get back on my GE dev machine. Karma to you sir !