hi there,
thanks in advance to anyone who can help me with this problem. i am brand spanking new to this whole thing so please talk to me like i am a retarded stepchild.
so, here's the problem. i can deal damage to my monsters with one attack ("fireball"), whittling down the Actor variable "mobhp," and eventually destroying the monster (yay), and i can do the same thing with another attack ("vortex"). but if i take the monster's health down to 1 with fireball, then attempt to finish it off with vortex, i find that, as far as vortex is concerned, the monster is still at full health (the same is true the other way around, meaning, i think, that the hp variable is being treated locally by each collision script, not taking into account what happens to the variable mobhp during the other collision).
my GUESS is that i need to create some sort of mob_is_hurt function, to be called by each collision event (or, i suppose, any time i want something to hurt the monster), and have all the damage and dying take place within that function.
but how do i do that? and where do i put it? in the draw actor script for each monster?
or is there something simpler ...