Dialog 3.0 (powerful RPG dialog engine)

Post here your demos and examples with the source files.
Forum rules
Always post the games with a screenshot.
The file must have the ged and data files (complete game source)
Use the forum attachment to post the files.
It is always better to use the first post to put the game files

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Hblade » Sat Jan 30, 2010 12:54 am

Hey I'm not sure if your "how to use" is in the ged or not but how would I use this? :D It's exelent!
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby pyrometal » Sat Jan 30, 2010 8:46 pm

I haven't made an official how to use document for this yet... Sorry. The demo kinda shows example code that should be used to integrate this in your game. If you need more assistance, do mention it, and I will help... Might take a few days before I reply though. Good luck!
SPRITE WARRIOR:
Free, open-source & crossplatform pixel art editor (currently under construction).
User avatar
pyrometal
 
Posts: 706
Joined: Wed Nov 28, 2007 4:07 am
Location: Kingston, ON, Canada
Score: 86 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Hblade » Sat Jan 30, 2010 8:59 pm

Yeah I wanna use this so bad but your code confuses me lol. I never did like code that much, thats why I dont know much about it. I never take the time into learning it because it's boring :O
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Bee-Ant » Sun Jan 31, 2010 3:54 pm

Hblade wrote:Yeah I wanna use this so bad but your code confuses me lol. I never did like code that much, thats why I dont know much about it. I never take the time into learning it because it's boring :O

Hohoho...
All you want is an exellent system with very simple code. That wont exist :P
User avatar
Bee-Ant
 
Posts: 3723
Joined: Wed Apr 11, 2007 12:05 pm
Location: http://www.instagram.com/bee_ant
Score: 210 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Hblade » Sun Jan 31, 2010 7:23 pm

I know that :D What I ment was I want a detailed explanation that will show me how o.o I tried integrating his .ged with mine and it still didnt work O.o
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Hblade » Sun Feb 07, 2010 2:57 am

This is way too hard to understand but I really wish I could use it :( i'm working on an RPG and the title screen is almost done but I need to find a way to design levels. I was thinking about saving another game file as a .dat file then renaming the ".dat" to ".map" lol :P

Anyway man, Pyro I could use your help bro! :D
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby pyrometal » Sun Feb 07, 2010 4:55 am

I need to know exactly what you want to know so I can explain it. Be specific. Is it that you can't insert it in your current game or you don't know how to make scripts that work with it? I'll be waiting for your reply.
SPRITE WARRIOR:
Free, open-source & crossplatform pixel art editor (currently under construction).
User avatar
pyrometal
 
Posts: 706
Joined: Wed Nov 28, 2007 4:07 am
Location: Kingston, ON, Canada
Score: 86 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Bee-Ant » Sun Feb 07, 2010 5:35 am

Pyro, it seems you need to split up any feature on it into some separated ged. So he will know which function needed to do that feature. I think Hblade confused because of your mix-code as well...

Oh yah, sorry i will add your burden :D
In your earlier typewriter text demo (the one you used on gelman), it shows the text 1 by 1 character right?
How do you make it shows the text by 2 characters?to speed up the typewriting effect.
User avatar
Bee-Ant
 
Posts: 3723
Joined: Wed Apr 11, 2007 12:05 pm
Location: http://www.instagram.com/bee_ant
Score: 210 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Hblade » Sun Feb 07, 2010 6:03 pm

Sorry Pyro, what I ment was, I need to find out how to "draw the text". how is it activated? Man I would really like to use this :(
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Hblade » Mon Feb 08, 2010 10:46 pm

Hey man could you make this easier to use? I wanna use it sooo bad :(
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby pyrometal » Tue Feb 09, 2010 3:19 am

Send the project and I'll integrate it inside for you when I get the time. I still don't understand what it is you really want to know... I'll be waiting. PM me for my mail address if you do not want to post it publicly.
SPRITE WARRIOR:
Free, open-source & crossplatform pixel art editor (currently under construction).
User avatar
pyrometal
 
Posts: 706
Joined: Wed Nov 28, 2007 4:07 am
Location: Kingston, ON, Canada
Score: 86 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Hblade » Tue Feb 09, 2010 2:26 pm

Awesome thanks, you'll be credited! :D
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Hblade » Fri Apr 02, 2010 2:33 pm

Pyrometal, can we work on this together? You can handle the dialog and whatnot, while I can handle canvas window designs. Whaddya say? :3 i've gotten pretty good at it, just look at IntoWindow3, or IW3.
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby pyrometal » Tue Apr 06, 2010 2:44 am

The scripting is all done, you only need to change the art and some #define values. I do not have GE right now since I converted to Linux. I'll have to compile it when I have the time. Also, this is not made from a canvas, it is made from several actors. The canvas is too inefficient to be used extensively in real time. Ask me all the questions you want for now, then later I might be able to help out with the scripting once I have GE again.
SPRITE WARRIOR:
Free, open-source & crossplatform pixel art editor (currently under construction).
User avatar
pyrometal
 
Posts: 706
Joined: Wed Nov 28, 2007 4:07 am
Location: Kingston, ON, Canada
Score: 86 Give a positive score

Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Hblade » Tue Apr 06, 2010 11:57 am

Pyrometal you dont have to use the source code to get the full version of GE anymore for linux, it's already out for download on the downloads page :D

Unless of course your trying to do some editing of either the GUI or the functionality of GE.
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

PreviousNext

Return to Game Demos

Who is online

Users browsing this forum: No registered users and 1 guest

cron