First of all, thank you so much for providing an easy-to-use (once you understand it) platform for me to create Pocket PC games. I always desired to create my own but relied on programs such as NSBasic/CE which didn't give me the full potential that I have with Game Editor.
Sorry if some of these have been repeated or if this is a lot to ask in one shot, but I'm looking forward to the next update or release of Game Editor. Do you have a timeframe for the next release and what will it include to date?
FEATURE REQUESTS (specific or towards Pocket PC game development) not in any particular order:
1. Import or access the system date and time.
2. Access, view and search all available scripts and global code. FEATURE ADDED!
3. Delete unused timers.
4. 640x480 (VGA) and 240x240 (iPAQ HX6500) support for Pocket PC.
5. Rotate orientation of Pocket PC apps from within the executable.
6. Assign values to an actor's variable and all of its clones simultaneously, (i.e. I had to enter 60 assignment commands for the 15 pseudo-particle Actors in my Bubble Buster game for x, y, xvelocity, and yvelocity when a bubble was busted). ISSUE RESOLVED WITH GETCLONE2 FOUND IN FORUM!
7. Separate the executable from the data file (what is Export Game Data for?). ALREADY AVAILABLE
8. NOT include a particular file inside the executable (i.e. music file, customizable graphics by end-user).
9. Zoom/stretch/shrink/squish an actor's animation on the fly. Will be the first step in creating pseudo-3D games! PATIENTLY WAITING
10. Detect if a music or sound file is still playing within a specific channel, (i.e. if (SoundStatus(channel) == false) PlaySound... you can return 0 if channel is no longer playing any audio, or the current loop count, or just -1 if audio is still playing on that channel, etc.) PATIENTLY WAITING
11. Shortcut keys (i.e. ALT-F) in editor UI.
12. Intermittent autosave feature in editor UI.
13. Rectangle-select a number of actors and simultaneously move them, delete them, or change their animation or other possible properties.
14. Select the color or pixel to which the transparency of an animation will be based upon, or disable transparency at will.
15. Line of sight capability between two Actors.
16. Online or Bluetooth implementation for features such as network game play, in-game chatting, uploading/sharing of high scores, registering a game online, etc. (i.e. saveOnlineVars/loadOnlineVars commands?)
17. Optionally show live animation of an Actor within the editor UI.
18. Particle graphics support.
19. Draw a transparency as a color for putpixel, or the ability to remove a pixel to reveal what's underneath (i.e. Z-Depth, other Actor's animation, etc).
20. Encrypt files used with saveVars/loadVars commands.
21. Add RPN (or similar) registration algorithm so games can be easily designed for registration codes, etc. (i.e. code = "i 0 == 111 * key + c 2 * +" If you are a Handango developer, you can read up more here: https://developer.handango.com/Develope ... GISTRATION) SOLUTION PROVIDED BY MAKSLANE IN FORUM!
22. Read/write information from/to the Windows/Pocket PC's registry, (i.e. Owner Name, hardware ID, etc.).
23. Easier manipulation of text strings, (i.e. Score.text = "BONUS: " + bonusscore + " points!")
BUG FIX REQUESTS not in any particular order:
1. Shift-selecting text in the script can inadvertently remove an additional line if cursor is positioned at the start of that line. RESOLVED
2. Editor UI intermittently crashes during error-checking routine as script is to be saved (i.e. missing or too many brackets). RESOLVED
3. Cut/copy and paste does not function between the editor UI and outside applications, such as Notepad. RESOLVED
4. On Pocket PC models I have tested, exported games will always start in Suspend mode if feature is enabled in Game Settings, which requires user intervention to actually start the game. RESOLVED
5. "GameEditor" flashes in title bar upon loading a Pocket PC application and during Suspend mode, should be changed to title set in Game Properties. RESOLVED