Hblade wrote:247, what you could do is, turn the first 400 frames into a gif, then the next 400 frames into a separate gif, and then use "Animation Complete - Change Animation" to continue playing it
gifs do work better! i asumed using individual frames would enable g.e to nibble through images rather than shove it down its throat, so i gave up when i tried large sprite sheets.
I made a 240frame gif and copied it and fed it in- and i was able to fit five of them (it crashed on export after 6). Thats one more
set of 250fms than using individual frame sets (1m 20s at 15 fps).
Each gif was only 3meg each, so 15meg total in gifs campared to 70meg in single images. The single images were png's and were 2-4
times larger than compressed jpg/gif, so i recon i could have got 5 sets of 240 in single images- as jpg's (what a mess though).
At 1280x720 i crashed it at 3 sets, so 480 frames is hd limet. Sticking to 640x480.