by d-soldier » Mon Jun 04, 2007 8:12 pm
Add a "COLLISSION FINISH" event to the tile, which after the collision with the PLAYER is finnished (he steps off) it:Moves-to (a lower Y coordinate); follows a path (goin down); etc. For this to work, the "tile" needs to be a seperate actor then the level-tiles you may or may not be using, so it can have these events.