Dark RyNo:
An Activation Region is a defined region that is inhabited by Actors that "live" within the region's yellow bounding box. The bounded region is loaded only when the "View" Actor intersects the region. The Activation Region is destroyed when the "View" Actor no longer intersects the region.
Activation Regions allow your game to have many levels, each level in a game can be defined in a different Activation Region. The entire game, along with all of its levels, is saved in an single game file. Activation Regions make envisioning an entire game easy.
In order to change levels without loading a new level .ged file, you can use "Activation Regions". You find the "Activation Region" creator on the Main Menu under "Regions".
Create a new Activation Region. Use the script editor to change the view to the new region when Level 1 finishes. The level change can be triggered by a certain score,time,a button down event, or just about anything you like.
The script would go something like this:
view. x = -360;
view.y = -160;
In "Smiley Catch", you are moving the view to the new region.
HTHs........