So I tried using the previous rotating speed and it worked, kinda.. But it's still not good enough for actually playing a game. :/
I even tried to make it so that when the cursor has reached the left or right side of the view, the program would start tracking the cursors movement on y axis
and if its position changes, rotate as if the x position had changed. I tried this because I thought that when people rotate using their mouse, the mouse isn't only moved on the
x axis, but y axis too, and from that it could be possible to make the program guess if the mouse was moved. This idea also worked, but not well enough for being used in game.

It would be so nice to be able to add a real mouse look to my engine, but it just seems to be impossible with GE.
Of course if I knew some C++ I could write a program that tracks the cursors movements for my engine, and then sends the information to it
by a textfile. But, unfortunately, I don't know that much C++. :/