Free City development thread

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Free City development thread

Postby JaroodaGames » Wed Jun 12, 2013 7:39 pm

tzoli wrote:Hi guys! :D
I started working on a huge project. As you could guess this game will be similar to SimCity but different too.
Like Pixelcraft and Minecraft. It's based on SimCity but it will go on a way that I imagine for it.
This is my first Strategy game that uses a grid map system so the code isn't perfect. The game appears with the usual paint graphics by me.

:arrow: Current features as of BETA 1.0:
Italic means it's added, but not yet released
  • Road system(detects if there is an other road close to it and connects to it)
  • Basic economy (Buildings cost money, you can collect taxes.)
  • Building menu
  • Main menu
  • Various buildings
  • Ingame music
  • 100x100 map
  • Canvas-based GUI
  • Saving!
  • Loading!
  • City names
  • Avenues
  • Terrain generation
  • Isometric graphics - click here for a preview
Upcoming features:
  • Possibly more background music (Not yet confirmed)
  • New GUI
  • Tons of bugs
  • Streams (Smaller rivers)
  • Tons of bugs
  • Tons of bugs
Things we need:
  • Ideas(Ideas are always welcomed)
Version ALPHA 1.2 Changelog:
Controls:
Mouse: Left Click: Build Right Click:Destroy
Arrows: Move map.
Known bugs:
Italic means it's fixed, but not yet released
  • Taxes window is immovable.
  • The brightness slider is broken.
  • When clicking Exit, only the menu will fade to black.
  • The sliders do not stick to their respective bars.
Screenshots:
Image
:!: Download:
GameJolt
S̶o̶u̶r̶c̶e̶ currently unavailable

We hope you like it. Please give feedback! :)
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Last edited by JaroodaGames on Tue Apr 08, 2014 6:41 am, edited 11 times in total.
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Re: Free City development thread

Postby Hblade » Wed Jun 12, 2013 10:04 pm

niice nice :D I think X and Y should be moved to the blue area
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Re: Free City development thread

Postby JaroodaGames » Thu Jun 13, 2013 6:06 am

Hblade wrote:niice nice :D

:D
I think X and Y should be moved to the blue area

Done, the download link is up.
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Re: Free City development thread

Postby Hblade » Thu Jun 13, 2013 7:15 pm

alright cool :D
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Re: Free City development thread

Postby JaroodaGames » Fri Jun 14, 2013 7:06 pm

http://youtu.be/qfkFNSopUXQ
ALPHA 1.1 preview video.
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Re: Free City development thread

Postby tzoli » Sat Jun 22, 2013 3:46 pm

Hi guys! I didn't write so much news here newly. :)
The next version will include lakes(with the original GEuser tiles(+some edits))
The lakes can interact with rivers at any side including the corners. :D

The development is going slow because I'm having three exams soon but after that I will have more time to improve FreeCity.

(And why I didn't log in to the JaroodaGames account? Simply I was just lazy xD )
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Re: Free City development thread

Postby JaroodaGames » Sat Jun 29, 2013 11:43 am

Hi guys!
New version is out :D
Alpha 1.1.0 Changelog:
-Lake generation
-Save system
-Language editor overhaul
-Bugfixes
Known issues:
-Save window is immovable
Notable bugfixes:
-Docks can now be placed next to each other

Executable download at GameJolt: http://gamejolt.com/games/strategy-sim/free-city/15201/
Source download :https://www.dropbox.com/s/4i23czavxbsa05m/Free%20City.rar

Additional language packs:
HU-Hungarian(Magyar):https://www.dropbox.com/s/6grd4r6a3205nt9/hu.lang
NO-Norwegian: Currently not updated
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Re: Free City development thread

Postby JaroodaGames » Sun Jun 30, 2013 11:55 pm

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Re: Free City development thread

Postby JaroodaGames » Fri Jul 12, 2013 3:13 pm

ALPHA 1.2 released!
Changelog:
  • Saving and loading!
  • City names
  • 500+ plays on GameJolt!
Known bugs:
Image
Source code unavailable.
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Re: Free City development thread

Postby JaroodaGames » Fri Jul 12, 2013 3:16 pm

sunflower wrote:so i think you should find the co-help to build this project carefully

We are four people, actually, and three of us are game developers.
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Re: Free City development thread

Postby Lacotemale » Sat Jul 13, 2013 10:14 am

Hey the loading/saving does indeed work but I didn't know if it was saved when I clicked save.

Can some visual feedback be done for the user?

Also I think when you click a different menu that only that one should be shown and hide the others. Otherwise this can happen:

menus.png
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Re: Free City development thread

Postby tzoli » Sat Jul 13, 2013 3:42 pm

I know that it should but somehow I didn't manage to do it. I will do it in the next release.
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Re: Free City development thread

Postby JaroodaGames » Sun Jul 28, 2013 4:04 pm

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Re: Free City development thread

Postby MrJolteon » Sun Jul 28, 2013 4:06 pm

Lacotemale wrote:Also I think when you click a different menu that only that one should be shown and hide the others. Otherwise this can happen:

I will fix this in Alpha 1.3.
Also, in the future, report ANY and ALL bugs to http://jaroodagames.x10host.com/Bugs/thebuggenie/ - Provided they aren't already reported.
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Re: Free City development thread

Postby Lacotemale » Sun Jul 28, 2013 6:22 pm

Watched the video, looking good guys! 8)
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