by d-soldier » Sat Aug 18, 2007 5:49 am
Another thing to consider, if this animation is the only one that has all those "energy lines" coming from the player, thats probably the problem... If those lines appear and move away from the player (part of the same sprite) then the player's collision-event is drastically affected because the bottom of the player becomes the bottom of those "energy lines", which would naturally either push the player up in the air (since their bottom would act as the sprite's bottom and be what remains in contact with the ground) or cause an issue, which puts the player mid-way inside the collision map, which would negate the "collision with top-side of ground" and cause him to fall through. I would recommend erasing all those lines to use the process of elimination with this issue. The best bet would be to have them in a separate actor which emits from the player without a collision-event on them, therefore the player remains solid-footed on the ground...