by Just4Fun » Fri Jan 28, 2005 9:29 pm
Have you played around with yvelocity and xvelocity within the script editor?
For example: yvelocity = 5; will make your actor move toward the bottom of the screen.
The collision event could be used to test for solid objects like walls, etc.
For example:
Actor_Ball(Normal Actor)
---> add event create actor
-------->script editor: yvelocity = 5;
---> add event collision
---------> Physical Response (any side of Wall accept the defaults)
-------------------> immediate action
Actor_Wall (Filled Object Actor)
no events or actions on this actor.
HTHs...
I've learned that I still have a lot to learn.
** Makslane == Genious **