Bortegon Dev Thread

Talk about making games.

Bortegon Dev Thread

Postby foleyjo » Sun Oct 02, 2011 3:53 pm

For the past year(and a bit) I've been working on Bortegon.

I have restarted it about 4 times now each time recoding it with all the new information I've learned.
When I get stuck I move onto a different project to help test what I've learned and to learn new skills.

It has come along way since I started but is far from finished but I thought it was about time I shared what I have done with you all.

I hope that in doing this I can get some help with the project as I am trying to do some stuff that I clearly shouldn't be trying yet :lol: .
So if anyone has any ideas or contributions they would like to make just do it.

I will keep it in my skydrive and post on here if I update the files

https://skydrive.live.com/redir.aspx?ci ... CA95C2!208

Controls:
Arrow Keys = Movement
Space Bar = Change Direction (when in side scroller mode)
LAlt = Shoot.

Currently working on:
Level layout- Trying to get the balance of enemies right, and working on the best way to make attacks come from the rear to force player to change direction
Level Boss - Boss fight is 1st person view. Need to work on making the players bullets hit the boss and also make the boss fire mines back at player.
Attachments
title.png
title.png (5.34 KiB) Viewed 750 times
Levscreen.png
Levscreen.png (60.49 KiB) Viewed 750 times
boss.png
Gover.png
Gover.png (68.96 KiB) Viewed 750 times
KISS -Keep It Simple Stoopid
foleyjo
 
Posts: 275
Joined: Mon Jul 09, 2007 1:15 pm
Score: 15 Give a positive score

Re: Bortegon Dev Thread

Postby Jagmaster » Tue Oct 04, 2011 4:01 pm

This looks interesting so far, especially the first-person cockpit view!
Did you model the ships using 3D or shade them by hand? :)
User avatar
Jagmaster
 
Posts: 875
Joined: Sun May 08, 2011 4:14 pm
Location: Not where you think.
Score: 82 Give a positive score

Re: Bortegon Dev Thread

Postby foleyjo » Tue Oct 04, 2011 7:46 pm

Thanks Jag. I've been spending a lot of time on the cockpit sections and am probably using a very bad method for it but it's real fun when I see it resembling what I want.


The ships and mines were made with 3Ds max. I rendered them at the different angles I needed and then saved the image.
KISS -Keep It Simple Stoopid
foleyjo
 
Posts: 275
Joined: Mon Jul 09, 2007 1:15 pm
Score: 15 Give a positive score


Return to Game Development

Who is online

Users browsing this forum: No registered users and 1 guest